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Dossta
April 18, 2012
Hits: 2452
Comments: 14
Ideas: 0
Votes: 9 / 4.666667
The Sea of Snot    Locations  (Area)   (Water)

Deep within the heart of the Great Woses, lies an inland sea that few care to visit.  Nevermind the ogre-infested swamps that surround it, the place is just disgusting.  While known by many names – the Belching Sea, the Eternal Loogie, Gluumraag's Blessing and sometimes, the Slimy Deep – most simply call it the Sea of Snot.

Scrasamax
November 17, 2011
Hits: 1619
Comments: 7
Ideas: 0
Votes: 7 / 4.428571
30 Strongholds of Evil    Locations  (Area)   (Any)

With but a name, these places fill common folk with apprehension and dread

PoisonAlchemist
August 8, 2011
Hits: 2241
Comments: 11
Ideas: 0
Votes: 9 / 4.166667
Avaricious    Locations  (Area)   (Water)

"Avaricious is a special sort of hell; it's the hell we created ourselves. It is the hell we deserve." - Smythe Voss, crewman of Siren's Laugh

Zailtais
July 28, 2011
Hits: 1526
Comments: 12
Ideas: 1
Votes: 9 / 3.666667
The Badger Patch    Locations  (Area)   (Forest/ Jungle)

Sharp thorns, tangled vines, and lost secrets.

Silveressa
July 12, 2011
Hits: 2904
Comments: 17
Ideas: 2
Votes: 14 / 4.607143
The Philadelphia Shipyards    Locations  (Area)   (Water)

"The shipyards, a good place to move illict cargo or lay low for a while, but that ship yard in Philly, it's not a place you want to frequent, not if you wish to keep yer skin on anyway."

A city location with a slight horror slant, suitable for any modern day horror/action setting.

Dossta
November 14, 2010
Hits: 2113
Comments: 11
Ideas: 2
Votes: 6 / 4.333333
The Singing Wood    Locations  (Area)   (Forest/ Jungle)

An enchanted forest where music permeates the fabric of life, leaving its mark on fauna and flora alike.

Jarons20
May 27, 2010
Hits: 1421
Comments: 6
Ideas: 1
Votes: 3 / 3.166667
Gristwood Landing    Locations  (Area)   (Swamp)

Tidal Forest/Water Hazard

Cheka Man
February 28, 2010
Hits: 6171
Comments: 8
Ideas: 0
Votes: 8 / 3.750000
The Pool of ...............    Locations  (Area)   (Water)

The Pool of (add the name of the God or Goddess of your choice) is well known as one of the greatest holy places of the world. It is said to be full of piles of gold and jewels, a place where wishes are granted, wounds are healed, prophets have dreams that come true, and suspected criminals are fairly judged. Pilgrims from the other end of the world have been known to travel for more then a year, braving the perils of disease, brigands and bad weather, just to reach it's holy waters.

Cheka Man
January 18, 2010
Hits: 1932
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
Firehole River    Locations  (Area)   (Water)

As the only place of warmth in an otherwise frozen land, the Firehole River is, or was, the central point for life in, on and around it. Sadly, this is starting to change...

Cheka Man
May 13, 2009
Hits: 1730
Comments: 4
Ideas: 0
Votes: 2 / 3.000000
The Brande Islands    Locations  (Area)   (Water)

The Brande Islands are now a hell on earth for the majority of their inhabitants, but it was not allways that way…

Murometz
January 21, 2009
Hits: 3634
Comments: 15
Ideas: 0
Votes: 13 / 4.615385
The Toads of Lichenbridge    Locations  (Area)   (Swamp)

The Jesk family inn.

valadaar
January 6, 2009
Hits: 2003
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
The Temples of Stoneholt    Locations  (Area)   (Underground)

Great, mysterious chambers hidden deep in the earth beneath that enigmatic city of Stoneholt!

Cheka Man
December 20, 2008
Hits: 2671
Comments: 5
Ideas: 0
Votes: 5 / 3.000000
Purvis Swamp    Locations  (Area)   (Swamp)

The Ogre charged at the small goblin and ran out after it only to find the dried crust cracking under it’s feet, plunging it into the ooze. It roared with rage, but the more it tried to escape, the deeper it sank. "Welcome to my homeland," said the gopblin with an grin on it’s face. "You were a fool to chase me in here, and now I’ve got you right where I want you…"

Scrasamax
December 9, 2008
Hits: 2219
Comments: 5
Ideas: 0
Votes: 2 / 4.500000
Tanwar Forest    Locations  (Area)   (Forest/ Jungle)

A forest of perpetual Autumn

MoonHunter
November 7, 2008
Hits: 2358
Comments: 12
Ideas: 0
Votes: 7 / 2.642857
The Quiet    Locations  (Area)   (Space)

It is pretty.
Yes it is. A man could get lost in himself there.
Is that a bad thing?
Depends on the man.

Grey
July 19, 2008
Hits: 2767
Comments: 4
Ideas: 0
Votes: 4 / 3.625000
The Bramblefens    Locations  (Area)   (Swamp)

"After being to the Bramblefens, blackberry thorns just seem kinda cute!"

Murometz
March 1, 2008
Hits: 7764
Comments: 22
Ideas: 8
Votes: 11 / 4.636364
Beachcombing 101    Locations  (Area)   (Water)

Beachcombing and coast-hugging, fantasy style. Animal, mineral, and vegetable. Sea-Junk. Flotsam and jetsam. Encounters and other oddities.

Cheka Man
January 9, 2008
Hits: 2934
Comments: 6
Ideas: 0
Votes: 4 / 3.125000
Geyser Gaol    Locations  (Area)   (Tundra/ Arctic)

In the summer there is a small stone jail for those who are caught breaking the rules of the Sorcery Springs Geyser Basin, but in winter they are imprisoned within the warm waters themselves. No bolts or bars are needed, the cold takes the place of prison walls.

Michael Jotne Slayer
November 1, 2007
Hits: 5499
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Ankorill    Locations  (Area)   (Forest/ Jungle)

Spots of perfect green. The Ankorillian Islands. Jewels of the Blue.

Scrasamax
October 16, 2007
Hits: 3550
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
Wlatsoom Peak    Locations  (Area)   (Mountains)

Fewer things under heaven reek
like the lofty spires of Wlatsoom Peak

Vernissage, apprentice bard.

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Random Idea Seed View All Idea Seeds

Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp


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