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November 15, 2015
Hits: 102
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
The Beaches of Snæfellsjökull    Locations  (Area)   (Tundra/ Arctic)

A real-world location fit for filling out your adventure; where norse icelandic fishermen suffered unthinkable conditions throughout frigid winters to harvest the fruits of the ocean.

July 31, 2015
Hits: 221
Comments: 7
Ideas: 0
Votes: 2 / 3.750000
Khasikarana Island    Locations  (Area)   (Water)

A quiet island, with a small fishing village, a decent dock, a sheltered lagoon, friendly natives ... and a chilling curse.

February 24, 2015
Hits: 336
Comments: 5
Ideas: 1
Votes: 4 / 4.000000
Ballad of the Malconvoker    Locations  (Area)   (Plains)

A 99 word poem of a small town, and the demon who guards its chapel when the mists rise.

May 31, 2014
Hits: 469
Comments: 6
Ideas: 0
Votes: 6 / 4.500000
The Demon's Grove    Locations  (Area)   (Any)

Enclosed in this document is the account of Mr. Johnathan Crewes, who was recently incarcerated in the Psychiatric Ward, of how he was driven insane. He shall be soon shipped to the St. Josephine Asylum for the Mentally Disturbed.

May 21, 2014
Hits: 874
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Reaver Isle    Locations  (Area)   (Water)

Fifteen men on a dead man's chest

Yo ho ho and a bottle of rum

Drink and the devil had done for the rest

Yo ho ho and a bottle of rum.

The mate was fixed by the bosun's pike

The bosun brained with a marlinspike

And cookey's throat was marked belike

It had been gripped by fingers ten;

And there they lay, all good dead men

Like break o'day in a boozing ken

Yo ho ho and a bottle of rum.

May 20, 2014
Hits: 633
Comments: 6
Ideas: 0
Votes: 4 / 4.875000
30 Fantastic Locations    Locations  (Area)   (Any)

drawn from/inspired by Hellfire: the Summoning mobile game

August 4, 2013
Hits: 551
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The Circle of Culthus    Locations  (Area)   (Forest/ Jungle)

A place where no one knows about or finds until the Circle chooses a person to discover it. For the Circle of Culthus has a purpose for that person, and letting other people know of it or discover it would hinder that purpose.

July 27, 2013
Hits: 613
Comments: 9
Ideas: 0
Votes: 8 / 4.000000
The Crossroads    Locations  (Area)   (Any)

Sometimes a roadblock is there for a reason. There are some places you don't want to be after sundown.

July 27, 2013
Hits: 648
Comments: 7
Ideas: 0
Votes: 7 / 3.428571
The Dragon Mines    Locations  (Area)   (Mountains)

The Dragon Mines are a place for a free man to gain riches through a hard life and a place to hide those that defy the King, the laws or the Shan.

July 15, 2013
Hits: 1044
Comments: 4
Ideas: 0
Votes: 4 / 3.500000
The Forgotten Cemetery    Locations  (Area)   (Plains)

The Forgotten Cemetery is famed throughout the world as a monument to the World War. Only the survivors of the Forgotten Battle and the cemetery's caretaker remembers its true purpose.

September 22, 2012
Hits: 813
Comments: 8
Ideas: 2
Votes: 5 / 3.600000
Riddlerock    Articles  (Area)   (Water)

Madmen, Riddles, and Worms

September 18, 2012
Hits: 719
Comments: 7
Ideas: 0
Votes: 4 / 3.500000
Bloodmaw    Locations  (Area)   (Water)

"Aye, I've been to Bloodmaw. Its out in the ocean, and lies right on the Abez-Evetepor trade route. Or at least where the trade route would have been if it wasn't for Bloodmaw. Its this maelstrom, perpetually spinning and swirling, abou' 50 yards across? And the sea around the whole thing is a deep crimson. The color of blood. And around the whole thing is a storm. Some days the Bloodmaw is sated, and isn't as violent. But some days ye can't hope to survive. On bad days it can take a ship that a mile away. Thank the gods that it didn't take me."

-Old Gerald, man in the pub

June 25, 2012
Hits: 912
Comments: 18
Ideas: 0
Votes: 7 / 3.857143
The Pocket Realm of Brocschtal    Locations  (Area)   (Mountains)

The People of the pocket realm of Brocschtal are simple folk who live as they have for thousands of years. Farming the land, raising sheep, getting in the occasional brawl. And fighting off the infernal attacks of ghouls.

April 18, 2012
Hits: 1471
Comments: 14
Ideas: 0
Votes: 9 / 4.666667
The Sea of Snot    Locations  (Area)   (Water)

Deep within the heart of the Great Woses, lies an inland sea that few care to visit.  Nevermind the ogre-infested swamps that surround it, the place is just disgusting.  While known by many names – the Belching Sea, the Eternal Loogie, Gluumraag's Blessing and sometimes, the Slimy Deep – most simply call it the Sea of Snot.

November 17, 2011
Hits: 971
Comments: 7
Ideas: 0
Votes: 7 / 4.428571
30 Strongholds of Evil    Locations  (Area)   (Any)

With but a name, these places fill common folk with apprehension and dread

August 8, 2011
Hits: 1477
Comments: 11
Ideas: 0
Votes: 9 / 4.166667
Avaricious    Locations  (Area)   (Water)

"Avaricious is a special sort of hell; it's the hell we created ourselves. It is the hell we deserve." - Smythe Voss, crewman of Siren's Laugh

July 28, 2011
Hits: 1051
Comments: 12
Ideas: 1
Votes: 9 / 3.666667
The Badger Patch    Locations  (Area)   (Forest/ Jungle)

Sharp thorns, tangled vines, and lost secrets.

July 12, 2011
Hits: 1863
Comments: 17
Ideas: 2
Votes: 14 / 4.607143
The Philadelphia Shipyards    Locations  (Area)   (Water)

"The shipyards, a good place to move illict cargo or lay low for a while, but that ship yard in Philly, it's not a place you want to frequent, not if you wish to keep yer skin on anyway."

A city location with a slight horror slant, suitable for any modern day horror/action setting.

November 14, 2010
Hits: 1350
Comments: 11
Ideas: 2
Votes: 6 / 4.333333
The Singing Wood    Locations  (Area)   (Forest/ Jungle)

An enchanted forest where music permeates the fabric of life, leaving its mark on fauna and flora alike.

May 27, 2010
Hits: 965
Comments: 5
Ideas: 1
Votes: 2 / 3.000000
Gristwood Landing    Locations  (Area)   (Swamp)

Tidal Forest/Water Hazard

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Akhos, The Sword of Weight

       By: valadaar

The bronze Gladius Tyrvaard carries has been enchanted by the Spirits to be very heavy to any but the wielder. Tryvaard (or any others who use the blade) will find the sword light and easy to wield. Those on the receiving end receive a strike as if made by a much larger and heavier blade. For such purposes (damage, ease of parry, breaching armor), it strikes as if it were a two-handed sword of great size. The blade, being spirit-forged, is also extremely durable, well stronger then normal bronze.

Ideas  ( Items ) | February 5, 2014 | View | UpVote 3xp

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