The Wastes can be beautiful. Here the land is toxic: slowly corrosive to the touch, causing illness and death with prolonged contact. The bubbling sulfur and ectomass pools (HellPits too) are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. If it was not for the special resources here (dyes, alchemical elements, resins, Grimrock, Verner glands, etc), it would be a place that no one would come.
The Sea of Sand is one of the most treacherous and deceitful tracts of waste in the heart of the Djaraha desert.
The wind blows out of the West. It is warm and gentle. It rolls over the rough terrain. A man is standing, one foot on the soft sandy ground, the other stepping on the ruin of a once great column. He has a hawk upon his outstretched gloved hand. It takes flight. This is Aviansis. This is the Wings of Sand.
It is a place that glitters and glows, as the harsh sunlight reflects from the quartzes, amythests,jadite and hundreds of rocks and crystals, including the very rare diamonds that give it it’s name. Some who have entered it’s trackless wastes have become rich beyond their wildest dreams, but many have become food for the vultures and Sand Wyrms.Despite it’s vast wealth, it is not a place to linger in…
The massive blade known as Consequences carries several potent enchantments of battle, but also has a frustrating quirk: Its wielder finds himself unable to put it down until he enters the presence of a magistrate or other authority. Even then, it instantly returns to his hands if he has committed murder and fails to confess. Unless he somehow resists the blade's magic, the weilder's hands then run with fresh blood; the judgmental blade fights his every motion until he confesses his crimes.