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Scrasamax
December 30, 2015
Hits: 215
Comments: 5
Ideas: 0
Votes: 1 / 3.500000
7 Post Apocalyptic Locations in the Cosmic Era    Locations  (Area)   (Any)

In the Cosmic Era, there is one thing that has grown with the advent of arcanotech and hypertech, the gap between the wealthy and destitute. While nations are building space stations and starting terraforming projects on other planets, there are large sections of planet Earth that are still post apoc era.

Dossta
December 3, 2015
Hits: 286
Comments: 7
Ideas: 0
Votes: 4 / 3.875000
The Heart of Winter    Locations  (Area)   (Tundra/ Arctic)

Perhaps you've heard of Winter's Gem, and of the tragic fate of the Lady Karina. And perhaps not. It is, after all, a tale unspeakably old. Yet the Earth does not forget, and those of us who guard it do not wither...

Nine thousand years she has slumbered, while Winter diminished. So obsessed was He in her care, that He allowed Summer to run unchecked. His power dwindled, and Summer grew. There is a great unbalance in the world, young ones. One that I fear will break the back of the Earth itself, if not addressed. Winter must return. It is the Way.

Skull
November 28, 2015
Hits: 266
Comments: 7
Ideas: 1
Votes: 5 / 4.200000
Ghost Wail Pass    Locations  (Area)   (Mountains)

The road ahead is of the dead
So travelers take heed
And lightly tread o'er those that bled
For lands and kings and greed.
The victor spared no man that dared
To try and take his throne.
So thus he paved a road that's made
Of vanquished soldiers' bones.
The road ahead is full of dread
So travelers beware
And tarry not lest you be caught
By the echoes of despair.
For the road beneath your wandering feet
Of dead men once so brave,
Will clutch and grab and wrench and drag
You to an early grave.

Mageek
November 15, 2015
Hits: 292
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
The Beaches of Snæfellsjökull    Locations  (Area)   (Tundra/ Arctic)

A real-world location fit for filling out your adventure; where norse icelandic fishermen suffered unthinkable conditions throughout frigid winters to harvest the fruits of the ocean.

Morningstar
July 31, 2015
Hits: 358
Comments: 7
Ideas: 0
Votes: 2 / 3.750000
Khasikarana Island    Locations  (Area)   (Water)

A quiet island, with a small fishing village, a decent dock, a sheltered lagoon, friendly natives ... and a chilling curse.

PoisonAlchemist
February 24, 2015
Hits: 488
Comments: 6
Ideas: 1
Votes: 5 / 3.900000
Ballad of the Malconvoker    Locations  (Area)   (Plains)

A 99 word poem of a small town, and the demon who guards its chapel when the mists rise.

caesar193
May 31, 2014
Hits: 580
Comments: 6
Ideas: 0
Votes: 6 / 4.500000
The Demon's Grove    Locations  (Area)   (Any)

Enclosed in this document is the account of Mr. Johnathan Crewes, who was recently incarcerated in the Psychiatric Ward, of how he was driven insane. He shall be soon shipped to the St. Josephine Asylum for the Mentally Disturbed.

Maggot
May 21, 2014
Hits: 957
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Reaver Isle    Locations  (Area)   (Water)

Fifteen men on a dead man's chest

Yo ho ho and a bottle of rum

Drink and the devil had done for the rest

Yo ho ho and a bottle of rum.

The mate was fixed by the bosun's pike

The bosun brained with a marlinspike

And cookey's throat was marked belike

It had been gripped by fingers ten;

And there they lay, all good dead men

Like break o'day in a boozing ken

Yo ho ho and a bottle of rum.

Scrasamax
May 20, 2014
Hits: 732
Comments: 6
Ideas: 0
Votes: 4 / 4.875000
30 Fantastic Locations    Locations  (Area)   (Any)

drawn from/inspired by Hellfire: the Summoning mobile game

caesar193
August 4, 2013
Hits: 642
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The Circle of Culthus    Locations  (Area)   (Forest/ Jungle)

A place where no one knows about or finds until the Circle chooses a person to discover it. For the Circle of Culthus has a purpose for that person, and letting other people know of it or discover it would hinder that purpose.

Strolen
July 27, 2013
Hits: 723
Comments: 9
Ideas: 0
Votes: 8 / 4.000000
The Crossroads    Locations  (Area)   (Any)

Sometimes a roadblock is there for a reason. There are some places you don't want to be after sundown.

Strolen
July 27, 2013
Hits: 753
Comments: 7
Ideas: 0
Votes: 7 / 3.428571
The Dragon Mines    Locations  (Area)   (Mountains)

The Dragon Mines are a place for a free man to gain riches through a hard life and a place to hide those that defy the King, the laws or the Shan.

caesar193
July 15, 2013
Hits: 1261
Comments: 4
Ideas: 0
Votes: 4 / 3.500000
The Forgotten Cemetery    Locations  (Area)   (Plains)

The Forgotten Cemetery is famed throughout the world as a monument to the World War. Only the survivors of the Forgotten Battle and the cemetery's caretaker remembers its true purpose.

Murometz
September 22, 2012
Hits: 934
Comments: 8
Ideas: 2
Votes: 5 / 3.600000
Riddlerock    Articles  (Area)   (Water)

Madmen, Riddles, and Worms

caesar193
September 18, 2012
Hits: 826
Comments: 7
Ideas: 0
Votes: 4 / 3.500000
Bloodmaw    Locations  (Area)   (Water)

"Aye, I've been to Bloodmaw. Its out in the ocean, and lies right on the Abez-Evetepor trade route. Or at least where the trade route would have been if it wasn't for Bloodmaw. Its this maelstrom, perpetually spinning and swirling, abou' 50 yards across? And the sea around the whole thing is a deep crimson. The color of blood. And around the whole thing is a storm. Some days the Bloodmaw is sated, and isn't as violent. But some days ye can't hope to survive. On bad days it can take a ship that a mile away. Thank the gods that it didn't take me."

-Old Gerald, man in the pub

MysticMoon
June 25, 2012
Hits: 1028
Comments: 18
Ideas: 0
Votes: 7 / 3.857143
The Pocket Realm of Brocschtal    Locations  (Area)   (Mountains)

The People of the pocket realm of Brocschtal are simple folk who live as they have for thousands of years. Farming the land, raising sheep, getting in the occasional brawl. And fighting off the infernal attacks of ghouls.

Dossta
April 18, 2012
Hits: 1678
Comments: 14
Ideas: 0
Votes: 9 / 4.666667
The Sea of Snot    Locations  (Area)   (Water)

Deep within the heart of the Great Woses, lies an inland sea that few care to visit.  Nevermind the ogre-infested swamps that surround it, the place is just disgusting.  While known by many names – the Belching Sea, the Eternal Loogie, Gluumraag's Blessing and sometimes, the Slimy Deep – most simply call it the Sea of Snot.

Scrasamax
November 17, 2011
Hits: 1070
Comments: 7
Ideas: 0
Votes: 7 / 4.428571
30 Strongholds of Evil    Locations  (Area)   (Any)

With but a name, these places fill common folk with apprehension and dread

PoisonAlchemist
August 8, 2011
Hits: 1634
Comments: 11
Ideas: 0
Votes: 9 / 4.166667
Avaricious    Locations  (Area)   (Water)

"Avaricious is a special sort of hell; it's the hell we created ourselves. It is the hell we deserve." - Smythe Voss, crewman of Siren's Laugh

Zailtais
July 28, 2011
Hits: 1150
Comments: 12
Ideas: 1
Votes: 9 / 3.666667
The Badger Patch    Locations  (Area)   (Forest/ Jungle)

Sharp thorns, tangled vines, and lost secrets.

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The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 4xp


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