Clockwork angels. Servants of the Mechanogod Whrrrm.
The Creator had created Impthus out of the very essence of light itself. And so do all of his fellow followers. The Athlran glow endlessly, no matter where they are. They have a pair of white wings and their form radiates bright light, as the High Heaven itself.
At the beginning of life, before the Living World was created, the Creator had created only Felenthur and Impthus, that he made them both as brothers. One with the heart of darkness and one with the heart of light. Impthus was given the High Heaven with the Orb of Light. While, Felenthur was given the scorching plains, where soon, he transformed the plains into the Burning Hell as soon as he managed to made a plea to the Creator. A plea which he asked to create an ally for him. Thus, the Demon Princess and Princesses were born into the Burning Hell.
They have no souls, but they live. They are formless, but they walked. They are unseen, but they reveals. They walk the dark plains, but they show the lights. And they were given a chance to choose side. And yet, they chose righteous. And that's the Farons. Creature that walks the void realm.
Kalraka Dzeik is a sentient lightning storm with a following of cultists. It has much in common with a natural disaster or a plague; it starts at a single point but spreads like wildfire if given the chance. It is capable of terrible destruction, and will take heroic effort to stop, if it can be stopped at all.
Feet forever on the path; smile forever on it's lips. It walks roads beaten and forgotten alike through day and night. With it's troupe of mindless puppets, it is accosted not by beast nor fiend nor monster. For they know that Terror walks past this night.
Death travels with the Gandacai.
The unnatural offspring of a zombie father and a human mother.
The food of the Gods: specifically a bitter sappy God.
100 word submission. Rumors of the lands sounds of Abodroc
Ghorion was once one of the Three Troll Kings of the Cloudsteeth Mountains. Undeath has only made him crueler, and much, much more powerful.
"We're nothing new. We've always been here. YOU're the newcomers. You're the animal that forgot that it was a man. Stop crying, you animal, you sleepwalker! If you opened your eyes for only an instant you would see that. You're a race of amnesiacs, of dreaming children. I said STOP CRYING! You disgust me. That's why I'm not going to explain anything else. That's why you will die--screaming--without ever having truly woken up. I will paint every inch of this floor with your blood."
-An Awakened, formerly Ms. Albright, speaking to Albert Frond, immediately before his murder
"I take it ye've ne'er fought a Semblance. Nasty undead fiends they be. 'course, they don't look undead. They don't have gleamin' bones, or rottin' flesh. No, sir! The Semblance looks just like you or me. Except for when its tryin' ta get you. I take it ye've ne'er fought a Semblance. If you had, you'd be dead."
-Old Gerald, man in the pub
I try to avoid them if I can. I see them sometimes herding their flocks of flabby grey creatures into and out of Boston harbor, and it always gives me the chills. Briano tells me that they brought me back to life, but I can't remember it. I can't remember a lot of stuff. He also tells me that I was good friends with one of them once. One of the ones that begs outside of Grand Island Bank for nickels or blood. I can't tell you why I'm uncomfortable around them. They're just fish.
We were crossing a ridge when Corgan was lifted off the ground by something. "Shoot it! Shoot the tyrannosaur!" he screamed as blood streamed from the puncture wounds that had opened up in belly. I fired into the empty space above him to no effect. Then Corgan's ragged corpse dropped to the forest floor, and I was alone. Utterly alone. There was no dinosaur. There was nothing.
Watcher comes now. It comes to set me free
Of its curse of dark and emptiness and endless misery.
It is easy to assign Autobot and Decepticon like race or nationality, when it is much more a matter of political pursuasion.
Pets mind you. Not exotic monster companions. No saddled dire-boars to be found here. No purple worm caravans.
Act now and receive a 0.9% APR for 6 months on any home or personal loan, and walk away with 1000 frequent flyer miles*
*Usage limited to those departing Lagos, Nigeria or Fairbanks, USA.
...And 'lo, the days of Bennu drew to a close, and he built himself a pyre from which to be reborn in cleansing fire. But trickery snared his form, blackening radiant feathers to twilight...
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.