Hall of Honour Featured

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Maggot
December 21, 2005
Hits: 3873
Comments: 6
Ideas: 0
Votes: 4 / 4.500000
The Corpse Eater    Lifeforms  (Constructed)   (Any)

In the strict caste based society of the mystical sub-continent of Valur, belief in re-incarnation is powerful and the concept of ‘‘dah’‘, or the actions of one’s previous life having far reaching consequences for the present one, holds powerful sway. Thus, does one receive great punishment or reward in his next life, depending on the actions of his current existence.

CaptainPenguin
December 21, 2005
Hits: 4964
Comments: 5
Ideas: 0
Votes: 3 / 4.500000
The Cyahoi    Lifeforms  (Constructed)   (Any)

The Cyahoi are horrific undead beings created as powerful servants by the cults of the frightful Lord Sarku, flesh-eating Master of the Living Dead. They are animalistic and violent creatures whose lower, animal souls have been driven wild with spiritual starvation, and whose higher, reasoning souls are held captive in their black hearts.

Wogden
December 20, 2005
Hits: 4926
Comments: 7
Ideas: 0
Votes: 6 / 4.583333
Necrosia Animensis    Lifeforms  (Flora)   (Any)

“Since the vile Plante’s Deceased Hoste is not technically a Part of its Anatomy, any attemptes to Kill the Monster using regular methods is likely to prove Futile, especially that of Beheading the Creature. It seems to regarde its Head as a most Unnecessary part of its Composition, and thus as it moves its Head exhibits a frightening lacke of Expression, and lolls in a way most Unpleasant to observe.”

Scrasamax
December 20, 2005
Hits: 4143
Comments: 8
Ideas: 0
Votes: 6 / 4.500000
The Horror of Pamplemousse    Lifeforms  (Unique)   (City/ Ruin)

Some years ago a dark cult was founded in the Forecastle area of Hahvrensburg. The cultists were defeated by a band of heroes. A month after the heroes left the city and went on about their business, something massive came out of the earth.

Roack
December 20, 2005
Hits: 3314
Comments: 5
Ideas: 0
Votes: 5 / 3.000000
Cool Blue Reason    Lifeforms  (Ethereal)   (Any)

Simultaneously feared and desired by mages, Cool blue reasons are the collections of negative energy and the absence of emotion. A Reason appears as a tapering worm of translucent blue-black color, nearing one foot in length at the time of creation, though through their feeding on emotion can grow to be miles long.

CaptainPenguin
December 20, 2005
Hits: 4466
Comments: 6
Ideas: 0
Votes: 5 / 4.500000
The Cynocephali    Lifeforms  (Constructed)   (Any)

The Cynocephali are those wretched beings who are cursed to walk the earth after death for the betrayal of those most dear to them. The gods look upon such traitors with terrible anger, and as such, those who do nothing to remedy their betrayal or offset the sin are doomed to an eternal unlife, bearing the head of a dog.

MoonHunter
December 20, 2005
Hits: 8432
Comments: 16
Ideas: 0
Votes: 11 / 4.909091
Autumndale Trees    Lifeforms  (Flora)   (Forest/ Jungle)

Seemingly lit from within, autumn foliage blazes with color in the late-afternoon sun. Yet, is is spring.
Trodways Known by Ericus Huntcrafter pub 1185 p. 245

CaptainPenguin
December 20, 2005
Hits: 4450
Comments: 8
Ideas: 0
Votes: 4 / 4.000000
The Flinthill Clan    Lifeforms  (Intelligent Species)   (Plains)

Brutish masters of the Highlands, the grey-skinned, wolf-riding men of the Flinthill Clan are famed for their ferocity and their savagery.

CaptainPenguin
December 18, 2005
Hits: 5310
Comments: 8
Ideas: 0
Votes: 5 / 4.500000
Sarks: The Sark-Hound    Lifeforms  (Constructed)   (Any)

The Sark-Hound is a basic form of Sark which is created for a very specific purpose, to wit, the hunting and killing of the necromancer’s enemies (in Centas, the place of the banal zombie is taken by these creatures).

manfred
December 18, 2005
Hits: 5129
Comments: 12
Ideas: 0
Votes: 5 / 4.600000
Via-shaal, the Lost Healers    Lifeforms  (Ethereal)   (Any)

Many of the Undead face this terrible fate for mistakes of their own. Dark sins, or conscience heavy for the criminal deeds they have commited, they cannot pass on and linger in this world. But some do not deserve this curse…

Maggot
December 18, 2005
Hits: 6068
Comments: 12
Ideas: 0
Votes: 4 / 4.500000
The Possesive Ones    Lifeforms  (Ethereal)   (Any)

There are some men who treat their wives the way they would chattel,that is,with utter control and domination,regarding their spouses not as independent beings entitled to their free will,but as mere objects of theirs,subject to the will of their lords. Such is the nature of those doomed to become the Possessive Ones,upon their death.

Roack
December 18, 2005
Hits: 4148
Comments: 11
Ideas: 0
Votes: 10 / 3.750000
Egoyo    Lifeforms  (Intelligent Species)   (Mountains)

They come in the night, and they take things. Nothing neccesary. Maybe they’ll take some candle wax, mabe a few sticks, a curtain, anything. But guard all your possesions boy, because if you don’t, they’ll come down on you like a hellbeast in one of their damned machines.

CaptainPenguin
December 17, 2005
Hits: 4809
Comments: 11
Ideas: 0
Votes: 5 / 4.500000
The Poison Eaters Tribe    Lifeforms  (Intelligent Species)   (Forest/ Jungle)

The Poison Eaters Tribe dwells deep in the jungle glades of the Ushaika, in the lowest reaches of the undergrowth where no sunlight pierces through the leaves, and where the marshy ground wells up with tea-colored water at the lightest step.

CaptainPenguin
December 17, 2005
Hits: 4823
Comments: 10
Ideas: 0
Votes: 6 / 4.166667
Ghulas - Eaters of the Dead    Lifeforms  (Intelligent Species)   (City/ Ruin)

Below the surface of the Earth, dwelling in darkness and forgotten catacombs, the goat-headed Ghouls, dark spirits of murder, feast on the dead. Ghouls dwell in old, forgotten places, luring others down into the grasping claws of their evil tribes.

CaptainPenguin
December 17, 2005
Hits: 4048
Comments: 6
Ideas: 0
Votes: 6 / 4.083333
Crawling Ghosts    Lifeforms  (Ethereal)   (Any)

The Crawling Ghosts (from Parsic “yabuj”, “it crawls”) are the loathsome, disturbing ghosts of those who die lonely and rejected, shut-ins and the forgotten.

CaptainPenguin
December 17, 2005
Hits: 3140
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
Hungry Ghosts -1    Lifeforms  (Ethereal)   (Any)

A Hungry Ghost is born when the lower soul (the animal soul of the body, containing physical urges and violences) becomes angered and, rather than descending to the Underworld, lashes out against the living, which, in its instinctive state and having dulled senses, it percieves as enemies who have “wronged” it.

CaptainPenguin
December 17, 2005
Hits: 3776
Comments: 5
Ideas: 0
Votes: 5 / 4.100000
Azhag    Lifeforms  (Constructed)   (City/ Ruin)

The Azhag (‘ah-ZHAHG’; from Old West-Carmanian azadg, meaning watchman, sentry), called Tomb Guardians or Demon Shadows, are the terrible Undead guardians of the tombs of the Ancient Ones.

CaptainPenguin
December 17, 2005
Hits: 5138
Comments: 12
Ideas: 0
Votes: 8 / 4.375000
The Torlakia    Lifeforms  (Constructed)   (Other)

Hiding deep within catacombs of the ancients, in low, deep alcoves where they lie, spider-like, awaiting the taste of fresh blood, there are the hideous Torlakia, dark beings who once lived and are now, fearfully, undead.

CaptainPenguin
December 17, 2005
Hits: 62417
Comments: 13
Ideas: 0
Votes: 5 / 4.500000
Remaking the Undead    Lifeforms  (Unique)   (Any)

Undead are, simply put, among the most horrific things one can think of. Can you imagine anything more frightening than a being which is dead and yet still walks? Can you imagine the horror of being faced by the hollow shell of being, a hollow shell which must feed?

EchoMirage
December 10, 2005
Hits: 3567
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
Braggu    Lifeforms  (Intelligent Species)   (Plains)

They are the menace of the borderlands, travelling with their herds paths they used for millenia, and razing any signs of civilization in the process. When the winter is especially harsh or the summer unusually dry, they descend upon the heartlands of kingdoms like a plague, more a natural disaster than an enemy.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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