Never look over your shoulder when you hear that hiss..
RR80 Corpsman(TM) - Battlefield Casualty Recovery Robot
What follows is an passage from the journal of the famous Beastiographer Laans Torier
“Many have said the Old Men of the mountain were mere myths, or had been wiped out by the Theosians many years ago, but I am staking my reputation on the fact that they do in fact still exist!”
Despair! Despair! The Dread Crow’s Glare!
Beware the amphibious wolves my child, and most of all, avoid the red-eyed crow!
While one cannot deny the beauty of the Giant Foxglove, it is tempered by the knowlage that the beauty hides its deadly nature.
“I… I only wished to help. But… I had nothing to give… save me… and this… unclean thing took advantage of it. And now I have given birth to another of the creatures. I cannot take care of it. My family would… I just can’t.
May gods have mercy with it.”
The peasant girl puts the little bundle to the convent’s door, rings the bell, and flees.
One of the more unnerving of fungi, “Liche Fungus” has its uses…
Dire Vine has a long reach, watch your feet less they disappear from underneath you
Beware the Ice Giants of the north, they are a foul tempered bunch.
Few have ever seen the incomprehensible entities known as Trench Dwellers, but their lethal biomechanical machines remain, guardians of a long-forgotten empire.
A misunderstood and much maligned race, goblinoids are a much more complex and sophisticated people than any human has ever given them credit for.
Legends even to the merfolk, the reclusive Trench Dwellers are a race alien and strange beyond human reckoning.
Deep within the shifting sands, natives whisper of creatures trapped within ancient tombs, their insane wails audible through feet of solid stone seals.
Read, now, as I delve through the mystery and bring forth the facts about the Tah’k Mumz’kar; the Bandage Beast; The Mummy.
Queens of the forest, the Loru Valsharris are respected by elf, dryad, and ent alike.
Beware thy deeds my child, for they may come back to haunt you…
Some places are better left undisturbed…you never know what may be waiting there for you.
Interesting ideas for interesting mutations.
The evil fruit of Necromancy within the depths of the Aelfen forests may tap into a power older and more sinister than ever seen in human lands…
In the depths of Destinen Wood, the grotesque pets of the Dark Lady lurk, belching forth their vile webs.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.