"Some creatures are simply hard to talk with. Take the Krys for example…"
There is more than meets the eye to these nightmarish insects…
It is the tortured and imperfect souls who most often cannot find a clear path to the afterlife. Weighted down by sins unforgiven, sins for whose forgiveness they never ask, sins they never regretted.
To be added to Remaking Undead when finished
Dusk Cheese is a naturally occuring lubricant and potent alchemical ingredient.
Originating in sector B12, they spread the gift of life to future generations.
Now was to be the Third such invasion, and who knows who would be writing the records….
The magical glow of the rare Allifendae Tree enthralls some and terrifies others…
Also known as the Ankarran Thistle, Magewort, and a general nuisance.
They were formidable even before they learned how to use weapons.
Nahactl, the Wanderer
A wretched entity of the frozen lands, the WinterKill is the remnant of a mortal left to die in despair and endless cold.
"They come with the mist, and fight to protect us. Protecting their people meant so much to them that they kept fighting for us after they fell. Count yourselves blessed that the Company of Stars watches over us."
- Mylnes, Ethalani Elder
Strange plant-creatures from Rosetta II, the Rosahomin are, for a small portion of their lives, roughly humanoid creatures, fully sentient, and capable of interacting with the galaxy.
The roar of the dragon echoed through the cave, causing the knights to stumble back in fear. “Don’t worry,” said the mage who was with them. “It’s a water dragon, and from the state of the river outside, it is in poor health. It’s just trying to scare us.”
The Tsgara, commonly known by non-Rephatians as ‘Shark-Warriors’ carry that name for both skill in battle, and their appearance. They are the dominate member of the Warrior caste in the Tshaal and Tynarma Nations of Rephatia.
Malignant entities, these beings have existed in unlife for so long that they have forgotten what it means to be mortal.
The earth holds the fool and holds the wise,
endures that good and bad dwell (upon her);
she keeps company with the boar,
gives herself up to the wild hog.
The Atharva Veda
Deep in the marshes the Tree of Cognizance feeds on whatever living creatures come near it, using very powerful illusions and brute strength. It’s fruits are prized by those that understand the powers they offer.
A scourge of sweet dreams and good nights… and nothing more than a harmless fox.
Evil gives birth to many foul creatures, of these creatures the Negasek have emerged from a womb of darkness and terror. These powerful insect-like creatures radiate the dark force that gave birth to them, born of sheer negative energy, nearly dripping with the foulness of their diabolic nature.
A large predatory mammal that can run or fight on two legs, not requiring sleep these demons were brought onto the world to create killers, in the world of werewolves these could be considered alpha males.
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.