Keep your helmet on, there are sparrow oaks in this forest.
The hardest part about dealing with a ratwood tree is by the time you find it, there are dozens more you haven't found yet.
Guilt is a powerful force
-"He's dead, Jim. Drowned, from the looks of it."
-"Cramps? Swimming too soon after a meal?"
-"No, but something got a meal alright."
A heat resistant tree with stone bark and leaves, that only lives in volcanic areas.
Part of my series on pseudo-magical world building
Trapped in Atheus, blocked from returning to their home of Congeria, the daimon is (usually) a minor demon- though this does not mean that they are not a highly deadly adversary.
An incarnation of Laserbeak, and condor/cyborgs for the Cosmic Era
At one time it was thought that the substance known as Anagra Estratius, or Devouring Fire, was an alchemical substance, tainted by the infernal components that went into its making.
Favored minion of the necromancer Warmaker, the Ossilyth is a tank of an undead.
Do not meddle in the affairs of wizards... -- Gildor, via J R R Tolkien
A model of efficiency and effectiveness, also a model of horror in the Cosmic era
Written in support of the Flight of Retribution, a Cosmic Era splatbook
The result of Vauraki's wrath directed by Axtrami's will. The Sila'Khrysath is the elemental embodiment of the fury of the desert. Woe to those who encounter the Great Sand Wyrm within the Karikun Desert!
The Vitralara are an artificially created race. Despite accomplishing everything they were intended to do, the Mages of Banqua al'Zed consider the experiment a failure.
The panic inducing robotic shock troopers of the Cosmic Era.
The Tulu are an evil and devious race, demonstrating the canny wickedness of Faustian devils and the perverse pleasures of hentai tentacle pornography.
A hostile race discovered through dimensional boring. The first encounter with the violent and nomadic Tarxan occurred in Neo-Constantinople of the Eurasian Alliance, hence the Turkish/Central Asian rooted name.
A collection of Chinese mythical lifeforms representing Bad Omens or associated with the onset of Disasters
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir