The Flowing Death is one of the most feared monsters in all of Vallermoore’s rivers and ocean, not because of the numbers of people it has killed directly, but because of the semi-starvation it’s visits bring, and because it cannot be seen until it attacks it’s prey.
An aloof race of intelligent amphibians, the S’krae are an honor bound culture who have unusual customs.
Swarming, never-ending, sea of teeth, muscle, and scales. They are all pervasive, all consuming, and they will destroy you. Devouring body and soul. They are hatred and fear incarnate, a punishment from the foul and incomprehensible gods.
The Surash are without doubt,the most distrusted and least liked race in existence.
The wasps are about the size of a finger, they are bright green with long hairy backlegs.
The Giant Mussel is probebly the only creature in the world that can, if you are not careful, lick you to death…
“Like the Jewel of the Mire, the soul is a bright light along the dark path of time. “
These seagoing creatures are as dangerous, if not more so, than their swamp orriented cousins.
Gar Eeels live in the large,weed choked rivers and lakes that cover much of the Powi lands,are are revered as godlings by these primitive people. Many shamans say that the power to control the rains, rest with the Gar Eeel or Messengers of the rains, as they are known by the tribes.
Not dragons proper, these beasts are often beheld in the respect that is commonly reserved for other beatific wildlife such as unicorn and pegasi.
It seems to be a giant turtle with a long neck. One expects it to be slow. However, it is one of the most effective predators in the rivers, deltas, and swamps of Vireland.
They are the result of the magical merging between a goblin and a bull shark. Zabans are a classic example of a wizard’s tinkering with life gone horribly wrong; a warning to those who would meddle with life.
Ranchowen are aquatic beasts that are ridden by high ranking Eshal warriors. A lot more comfortable to ride than Great Serpents and infinitely more docile,they are highly prized live stock that are bred and reared in special hatcheries by skilled Eshal animal trainers and herders.
The Great Serpents are the primary form of riding transportation for the Eshal. These massive, venomous creatures are one of the primary reasons that the Eshal were so successful in running roughshod over the cities of the Mer-folk.
Unseen and striking from suprise, this creature is on its way to becoming a legend.
Large and powerful, they are the aquatic equivalent of elephants in a battle situation-very dangerous, but no army can afford not to have large numbers of them.
Acehrax raptors, with fifty foot wingspans and powerful talons, these dangerous creatures, are the bane of the Snake Riders.
Suffused with a love for probing every inch of the darkest and most unexplored depths of the ocean,this adventurous octopus like being possesses a dashing courage most odd for one of his race.
Not very surprising perhaps,when you consider the fact that this young explorer is insane.
The extra-planar citadel of Ansern is named after its mage-founder. Ansern discovered the means to traverse the planar gulfs and created the citadel as a haven for his disciples in the art of planar-exploration. The disciples of Ansern continue his work and explore the countless worlds opened up to them by the work of the mage. They are cataloguing everything they discover in preparation for the greatest volume ever written: the Mondopedia, a book detailing many of the worlds. But the countlessness of the planes means that their book will never be finished.