Each time mankind ventures into a new realm of exploration, he returns with tales of incredible creatures. Be it from the new continent, the tops of the mountains, or the depths of the seas. It is the acme of foolishness to assume that space would be empty of lifeforms. The forms that these new biologies took simply defied conventional physics or chemistry
Methinks we have hugely mistaken this matter of Life and Death. Methinks that what they call my shadow here on earth is my true substance. Methinks that in looking at things spiritual, we are too much like oysters observing the sun through the water, and thinking that thick water the thinnest of air. Me thinks my body is but the lees of my better being. In fact take my body who will, take it I say, it is not me.”
The Tulu are an evil and devious race, demonstrating the canny wickedness of Faustian devils and the perverse pleasures of hentai tentacle pornography.
The Qualm is a giant mass of tentacles and leaves with hundreds of mouth-like pods lined with teeth. It is about 1/8 of the size of Earth's moon, and it travels through space looking for nutrient rich planets that it can suck dry.
AHHHH!!! It's the Moon Hunter!!! Run Away!!!
"Sivver is the common name given to crystalline parasites, which interact with the nervous systems of carbon based Chordate life forms."
Definition of the word Sivver provided by the Galactic Scouting Guild's Almanac
“The Sivvers are an alien weapon that turns people into murderous glass sweating zombies.”
Uwell Ofmobile, retired Galactic Scout
Silent and invisible, the only herald of the arrival of Kayrun the Disintegrator is the screams of his victims.
With one of the most bizarre anatomies recorded the keerg are strange indeed. And that’s not mentioning the thirteen tentacles.
Of all the threats space travelers may face, few are as difficult to predict as Gamma Goblins.
The Stargate universe has revealed to humanity many of its secrets, and left more open. One of the most persistent mysteries stay the Furlings.
God of Strength in the Night, Hiding your Numbers, and The Silent Kill.
Captain, I see two dozen general displacement ships just coming into sensor range outside the system. There is no warp signature sir.
How Odd. Helmsman lay in an intercept course and let us investigate.
"Some creatures are simply hard to talk with. Take the Krys for example…"
Originating in sector B12, they spread the gift of life to future generations.
Egads! Don’t you humans understand how freaking repulsive you look? I’m getting sick to my stomachs right now… urp…
Nempori Diplomat Ocan
Gene-engineered for deep-space, the Salvorathan resemble nothing quite so much as the legendary ‘dwarf’.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.