A 100 word Sci-fi explanation as to why Dwarves can never shave and why the beard truly is a matter of life and death.
A heat resistant tree with stone bark and leaves, that only lives in volcanic areas.
Part of my series on pseudo-magical world building
Rumors of gold and more, spoken on the wind draw the greedy to their doom.
Ghorion was once one of the Three Troll Kings of the Cloudsteeth Mountains. Undeath has only made him crueler, and much, much more powerful.
100 word pest
They hop, they bleat. They shed their skins.
High above the lands of the living, where frost and howling of the wind reign, the morbid monument to a faith long dead calls the deceased on a last pilgrimage.
Hidden in the snowy mountains lies a small settlement. Not unlike others however this village is entirely populated by undead. These undead are atypical.
The young mountain sheep came charging up the trail and into the Meadow of the Elders, past the startled Elder-Guards, and stopped, panting and half incoherent. “Relax,” came a deep, amused voice in his mind. “Take a deep breath, and then share your thoughts with us.”
“Yes, Revered One.” He took the deep breath advised, then trotted forward and touched his head to that of the Elder.
"Neither steel nor stone could cause any damage, my Lord... It was simply too big, unlike any enemy we have ever seen."
Legion Captain Meron's last report to General Lorgar
"When the trees shuddered and the earth shook, we knew it was far too late to retreat."
Excerpt of General Lorgar's last report to Emperor Paulus, following the loss of his entire army of 10,000 men
Don't run blindly for the silver vein or you will never see that what you seek is pain.
Picture the wildest rodeo you’ve ever seen. Now picture it half a mile above the earth.
..and from the heaps of the fallen burst a nightmarish creature, sinuous death, like a snake with legs, the dying fires of the battlefields reflecting in its glittering scales. Mounted on its back, in dark, light-absorbing armour and wielding a lightning-wreathed lance, sat a monstrous knight, the horns on his helmet marking him as a Knight of the Locastrian Heron Guard.
He and his mount fell on me and my unit and from that encounter; I was the only survivor….
Excerpt from A SoldierÃ‚Â´s Tale by Sgt. Amonar Trask (ret) of the Home Guard of Akral Tel
The crystal dragons of Sogth VII are strange and sinuous beasts, be they stalking across the land on their four legs, and swimming through the ammonia seas.
The genesis of Gurgustius and Gorboduc and the curse upon their father Brutus is a terrible legend. Who knows if it is true? But it is the only way to account for the hideous sutured spawn of the King who is hidden.
Prized for the metallic sheen of the foliage, this peculiar plant dwells on the banks of mountain rivers, relying on heavy metals and photoelectric power to spread itself
The giants of the Thunderheads
Few even know of the existence of the DarnunÃƒÂ©.
"Such a delirious monstrosity would never be allowed by the Unconquered Sun! It is the spawn of the hell-fiends sent to do their foul work! It and those that brought it into being must be destroyed!" - Lux Sialos, Knight of the Shining Crusade
They were formidable even before they learned how to use weapons.
Nahactl, the Wanderer
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).