The dry ocean is vast and limitless. Only a few can navigate her dry clutches and survive. For those fools above us in the lush green that think they can find treasures and lost magics here deserve to be lost. I pray to Sceleris that their soul does not stay and haunt the desert lanes with their ignorance after death. Do they deserve their demise? Only the Goddess knows the answer to that.
Kanakuk - Prophet and Seerer
Sun Hawks are the largest of the Hawks. Seen as symbols of faith for the sun worshipers of the region, their intelligence, ability to fly higher than most animals, and great power, makes them obvious symbolic choices for spirit messengers.
The poisonous Gartraps are the bane of the desert. These sand colored trappers will bring swift death to the unwary.
The Webbats are predators of the hot desert regions. They are massive bats with a twelve foot wingspan, very good eyesight, and the ability to do what no other bat can do…spit web from a gland beneath it’s jaws.
These are also known as sourges of the desert sands. Carvitons bare a strong resemblance to their water dwelling cousins, including the large dorsal fin that can be seen in the sands.
The ochre sands stretch for miles around. Something kicks up the dust. It’s a yak. A desert-yak. It ambles slowly, nuzzling the ground for the low-growing shrubs. The ranger freezes. “Stay very still,” he warns. “Don’t move at all.” “What is it?” you ask, breathlessly. “It’s the most dangerous creature in the whole Ocadian desert. And it’s about to eat that yak…”
Large lizards about 5 feet long, nothing about them seems to stand out. As drab and colorless as the parched brown stone of the desert, these things come across as your average (admitedly huge) reptile residents. But what most wouldn’t know is that these scaly things are virtually unkillable, thanks to a unique gift that they possess.
A large, ruby-red pepper, found in dry regions; much prized by alchemists and gourmands alike.
These Camel like animals roam the desert in small herds. The desert folk have uses for these creatures.
Ka’tshar are very similar to ants with one exception. They are about 6" long.
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.