"I have no love for these aliens."
-Jax the Chronicler
In the small town of Silver Oak rests a towering Oak flush with silver metallic leaves that chime in the breeze, even during the heart of winter. Its story, and its secrets lie within this humble text...
A magical tree, suitable for any fantasy campaign.
Beau yet alien, the soldier-concubines of Aerazad, the Returned King, are a glowing reminder that a new order reigns in Eversea.
“Swiftly, repent! The Saintmaker is coming!”
The Ska'ag warrior lay in his hide, watching the intruders.
“The Makers,” he thought. It had been many generations since the last one had died, but there was no doubt. They were back. “I have to warn the People.”
Little imp-like creatures...that eat paper?!
When inventors, scientists and researchers die, they don't always take their ideas with them.
Circle help me, I ran like a little girl…
The result of a disastrous summoning accident involving a fire elemental, a pig farm, and a farmer’s daughter, bacon elementals can only be described as delicious.
22. Creepy Little Dead Girl
A staple of every zombie movie, the CLDG appears to be a normal girl around the age of 6 years. This zombie rocks quietly nibbling on a piece of human flesh until someone comes close enough that it can attack. Like a land mine, the CLDG can infect one opponent before fleeing or being destroyed.
Some people think that the VÃƒÂ©nat are harmless, helpless, charming creatures. Despite their small size and gauzy wings, they are anything but. You underestimate them at your peril.
The thief looked around to make sure noone was near and then grabbed a golden jewel-studded chalice. At once two bronze effigies sat up on the tombs they lay on, their ruby-red eyes snapped upon and they spoke in a metalic voice which echoed through the nave. "Put that back and leave this holy place, or face death for your act of sacriliege."
"...I’ll be damned if I go within a league of the Girders. Death is there on eight damn legs clicking and chugging away." Ex-salvager Tim McClanny
Steel is the herald of dawn. Steel is the slayer of tyrants. Steel is the bringer of liberty. Steel shall prevail.
Thirteen souls the devil took
And thirteen sons back he sent
Lust, Greed, Gluttony
Perversion, Wrath, Envy
Pride, Vice, Blasphemy
Sloth, Misery, Catastrophe
"It’s important to remember, when dealing with the clockfolk, that they only LOOK like toys."
"Aye, 'dis here is yer problem, squire. Yer gone and got yerself a Cog Devil infestation in the ol' gear box, haven't ya? Look at the little bugger squirm, eh? Nah, dont be embarrassed, squire. It's better than lice on yer privates, innit? Coz, they're harder to get rid of, they are. And a lot more expensive too.."
Istherm Mild (esq.), licensed steam engine mechanic, overheard advicing one of his customers…
In the deep of night, even the most jaded of criminals will look over their shoulders for the telltale scarlet glow of the steamwalkers.
"Things were better in the old days," said the mage, "when you could watch the beautiful spellbook soaring on the air currants high above the geysers, and it would come to you to be fed. But they drove it into hiding, they did."
These pale mutations may have once been children, or perhaps monkeys, now all that remain of their former origins is the humanoid shape of their bodies, all else having been twisted into a gross mockery of life…
THE GNOMES OF UDNALOR: Part I
Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.
There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.
The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.
The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.