The current state of the mythical elder race who once ruled the world known as the Sorcen.
These are an Old Peoples, the original occupants of Daletal. They have been displaced by the Humans into the back corners of The Six Lands and the Badlands. For generations they waited for a sign so they could take their revenge against the Humans. The Great One came and led them. They swarmed across The Six Lands and ruled! Then The Fall occured. Their numbers have been greatly reduced since the time of their vengence, the Time of Merideth. They have returned to their back corners of The Six Lands. They wait for the Return of the Great One.
Eww…take a look at that nasty beast!
Too many are the spirits of the Spirit World, these are only a few better known types.
And Sama decreed a fitting punishment for the liars and the braggarts, to walk the earth for all eternity without their ears or their mouth.
The hiss of a drakulia fills the night air, and your blood runs cold. You know that you are about to die, and there is probably nothing you can do about it.
A collection of plants that could present a challenge for the PCs.
Page 589, cat. Air Elementals, sub. Stalkers
Placing wards of cow tongues and sheep blood around doors and windows is said to scare off the proddings of stalkers. Many tales and childrens stories tell of the silent stalker that enters the cracked window or unlocked door in the dead of night to steal the breath from a sleeping child. Crib deaths are often blamed on this silent stalker even though it is not true.
-Essay on elementals, subsection Stalkers.
Also going by the names ‘Mageweed’, ‘Sorceror’s Moss’ and ‘Puff-Wizard’, these tiny little shoots can have a variety of uses to the canny alchemist.
Some claim that the giants were the first mortals to walk the land in the wake of the spirits rising when the gods began breathing life into the souls that Kasal deposited on Hewdamia. As elusive as they are at times, here are my findings of their cultures in my search for the truth.
-Aergais, Sage, Traveler, Historian
Protos in Elder Tongue means ‘first’. This name is supposedly given because the Protoss were the first beings through the eyes, but some say it was given to the humans who first met them.
To see one of the wolfkin running is an inspiring sight, they move as if they had wings instead of legs, as if they were not tied to the ground, but could soar among the clouds
The children of the Sea of Pandemonium, the Viles of Salt are always thirsty, and they draw water from living beings with even a single brush from their crusty white flesh, dessicating those who are touched.
The Seyeverasin are supernaturally excellent musicians- no other can play a cello as well as them, and when the moon wanes, one may hear their haunting phantom strains echoing about night-time mountain cliffs, by dark pools, and in places where mortals no longer go or have never gone.
The Lavas are animalistic warrior-demons who converge in packs like lice on the inconceivable walls of Hell, filled with inconceivable fury and berzerk bloodthirst.
“It is said that the shadows hold many dangers, and that is true. I am one of those dangers.” - Saja Jyn
“It is not merely the things lurking within the shadows that you must be wary of. Sometimes, the shadows themselves can be your enemy.” - Moraten Li
A thief’s invaluble companion, this little invertebrate is a must-have among burglars determined to pull off an extremely difficulte heist.
As long as the thief in question, isn’t too squemish about what his little accquisition feeds on..
“The Welcoming Ones” are the first contact many people will have with the spirit world. Actually, for many they are the first creatures they meet after death.
A race of little peoples, that have found the key to immortality. Sadly, it has evolved to more of a curse than of a blessing.
Lets face it the Hobbits are dead and gone so if you would like to create a race to ease the pain of their departure or use necromancy to bring them back from the dead then this is the place for you.
The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.
The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.
Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.