Small, ugly, bad tempered and of limited use, yet perhaps the most common of bound demons.
Their wyrm tainted blood and slaver ways mark them as not Human. These are the Evil of the Old World. They are Dylori.
A strange sight of the wastes, long green streamers pinned to the sky floating on the wind.
The Wastes are never silent. There is always a baleful music on the wind.
Of fire, but not elementals. Short-lived, yet intelligent. Bound to this world they are, more than most of its mortal inhabitants.
Any being or creature made of spirit energy that exists on the astreal realm and non material realms.
Gentlemen, BEHOLD! The celestial spider!
The individual beings of the race that came between the creation of the world, and the creation of the mortal races.
These creatures are foul things that prey on the weakness of loss. Their home society, and indeed, their home, in completely unknown, as all that have been found have been killed to out standards.
"Such well behaved children… never a word out of them and they do just as they’re told. They seem so pale though, I wonder if they’re sick…"
There is more than meets the eye to these nightmarish insects…
It is the tortured and imperfect souls who most often cannot find a clear path to the afterlife. Weighted down by sins unforgiven, sins for whose forgiveness they never ask, sins they never regretted.
To be added to Remaking Undead when finished
"They come with the mist, and fight to protect us. Protecting their people meant so much to them that they kept fighting for us after they fell. Count yourselves blessed that the Company of Stars watches over us."
- Mylnes, Ethalani Elder
Evil gives birth to many foul creatures, of these creatures the Negasek have emerged from a womb of darkness and terror. These powerful insect-like creatures radiate the dark force that gave birth to them, born of sheer negative energy, nearly dripping with the foulness of their diabolic nature.
A large predatory mammal that can run or fight on two legs, not requiring sleep these demons were brought onto the world to create killers, in the world of werewolves these could be considered alpha males.
God forbid that I should go to any Heaven where there are no horses.
- R. B. Cunninghame-Graham
A tiny life-form not consciously malignant but nevertheless to be careful of…it could get you into a lot of trouble!
Bursting with an incredible, terrible complexity, the Oraki are a powerful breed of mechanoids, once that blurs the line between machine and man from the other direction.
Standing atop the parched hill and triumphantly displaying their gory trophies , the berserker s begin to shriek aloud their terrible, keening war-cries, confident that the coming battle will belong to them as the enemy flees before their frenzied onslaught, all its discipline and training forgotten in the face of a foe that harbors no fear at all for any enemy born of humanity.
Just as the red mist clouding their eyes begins to fill their minds with fantasies of mass slaughter, a mass of shadowy figures suddenly materialises out of the darkness, charging towards the berserkers with long, loping strides that lend them speed that is at once awesome and terrifying to witness, even to the crazed minds of these onlookers.
As a heavy,furry shape hurtles into the the commander, he falls to the ground, his throat ripped out by the savage fangs of his assailant. As his life ebbs away from him in the rapidly expanding jet of blood gushing from his ripped arteries, savage growls become the lullaby lulling him into the never-ending slumber of death.
A great supernatural serpant - Wise yet mercurial
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?