There are different sorts of demons in the world. Some are indistiguishable from normal people. Some are a little different, but pass initial scrutiny. And some are much more monstrous.
Every Court needs its servants…
"That book?" sighed the librarian. "That one is hard to find. The priests say it is heretical. But," he continued more quietly "word is they have a few copies, and study them very carefully. That even they consider it true."
What if one were to abandon the classical 4-6 element universe and instead view things in a more ‘modern’ light?
Elementals have been around for a long time. In many games they unveiled their impressive powers, and reflected their mystical origin no one cared about. It is time for a remake.
Death be not proud.
A reptilian race of space-travelers whose addiction to a drug they need for survival leads them to a less than stellar reputation.
Gate Hounds, also known as Temple Dogs to the South, are a breed apart from most hounds. These gifts from The Others
The Others are a magical, elder race, that occasionally interact with Humanity.
Small, ugly, bad tempered and of limited use, yet perhaps the most common of bound demons.
Their wyrm tainted blood and slaver ways mark them as not Human. These are the Evil of the Old World. They are Dylori.
A strange sight of the wastes, long green streamers pinned to the sky floating on the wind.
The Wastes are never silent. There is always a baleful music on the wind.
Of fire, but not elementals. Short-lived, yet intelligent. Bound to this world they are, more than most of its mortal inhabitants.
Any being or creature made of spirit energy that exists on the astreal realm and non material realms.
Gentlemen, BEHOLD! The celestial spider!
The individual beings of the race that came between the creation of the world, and the creation of the mortal races.
These creatures are foul things that prey on the weakness of loss. Their home society, and indeed, their home, in completely unknown, as all that have been found have been killed to out standards.
"Such well behaved children… never a word out of them and they do just as they’re told. They seem so pale though, I wonder if they’re sick…"
There is more than meets the eye to these nightmarish insects…
A character who is undergoing changes of personality (like buying off mental disadvantages - flaws - or changing alignment) might confront personifications of aspects of his personality in dreams: a griffon representing the courage he needs to face a terrible foe, or a satyr standing for the lecherousness a warrior must overcome to be admitted to an order of knights who must uphold vows of chastity.