Is not disease the rule of existence? There is not a lily pad floating on the river but has been riddled by insects? -Henry David Thoreau
When a mission becomes something more.
The Kir’bret’rasach is the Kel’Regar answer to the question of the main battle tank. More than one foe has been caught unaware by its massive strength and tearing claws.
have made thee as no other. All the treasures of the earth shall lie between thy eyes. Thou shalt cast thy enemies between thy hooves, but thou shalt carry my friends upon they back. Thy saddle shall be the seat of prayers to me. And thou fly without any wings, and conquer without any sword.
Undead abominations born of the Light, the glow of the Accursed’s warped flesh strikes terror into those who behold it.
Beware this wizardly cadaver! His spells might not kill you, but you will wish they had…
"Oh, there goes another make-believe
Therianthropes? Lycanthropes? Animorphs? Homo-Zoological-Hybrid-Sapiens? Manimals? Take your pick.
Fire is the purifier, let it cleanse the taint from the flesh of the mutant
Prelate Deacon Delhomme
A completely average race, similar to humans, but with a few small differences.
A plague in improverished locations, the Rot Beetle is the bane of those who are not careful about where or what they eat.
A flower that blooms in honor of the sun itself.
In the bleak midwinter frosty wind made moan, Earth stood hard as iron, Water like a stone; Snow had fallen, snow on snow, Snow on snow, In the bleak midwinter, Long ago.
English poet (1830 - 1894)
Electro-Clockwork assassins of the Far East.
The grinding of gears in the dead of night is a precursor of an unforgiving danger. Survivors remember little, save the smell of metal and death.
The dead, imbued with the divine essence of magic, walk again, ever hungry for the missing spark of a living soul.
Loathsome creatures born of magic gone hideously awry, the trolls of Kuramen are little more than ever-hungry masses of cancerous tissue.
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.