...And 'lo, the days of Bennu drew to a close, and he built himself a pyre from which to be reborn in cleansing fire. But trickery snared his form, blackening radiant feathers to twilight...
He stood before me, a freankenstien of a man beast that towered twenty feet tall or more. Its rigor colored flesh stunk of eons of decay both sickly sweet and of putrescence beyond what the mortal mind could fathom. I tried to gag it from my throat but my stomach refused to relieve its contents and for that made me more uneasy.
Former Cult Leader who outlived his usefulness
"Bah, dere be no such thing as no 'peripheral beast'. How can their exist a creature you canno' even look at?"
Torax Shieldbreaker, Dwarven explorer
Somewhere in the endless deserts of Iuhai, Daazan the Iron Gate and Utheleii the lovelorn Earth Elemental wait for time to end.
The most fearsome creatures ever to be encountered by an adventuring party, and what to do when you do.
-Magnus Eriksson, 2nd Ranger, Queens Shadows.
Meles, the eyes in midnight bands
the plagues would see him dead
yet Meles, his brood unchained
they ate the plagues instead
Nine times out of Ten, it's the undead that do the running.
Rabbit-leonine like grass dwellers, for flavour
Magical miniature blue oxen. Tufted.
They hop, they bleat. They shed their skins.
Vastids - man-maimers who live in contaminated water areas and Balrin Algae.
Tihewgoe is a dark god of nightmares. Not the darkest and definitely not the biggest, but still a god in his own right.
When a thousand years of dust settled upon the worked stone floor of The Grey Tomb, a new sage was born. A creature, of dust, time, age, wisdom. The dust that was once the bodies of ancient wise men. It coalesced and swirled into being, small and wispy, dry as its home. It mutters words of wisdom for no one to hear. Begging its dark home for a soul to learn from.
High above the lands of the living, where frost and howling of the wind reign, the morbid monument to a faith long dead calls the deceased on a last pilgrimage.
The rotting ghoul sunk it's teeth into the girl's throat, tearing it open, and then laid her down, and as she died, so the rotting body that had murdered her ceased rotting. Milky white eyes became green ones with normal pupils. Maggots swarmed out of the body, the damage they caused healing rapidly,and the stench of flesh gone bad vanished. The Xarloccian swore to itself that it would always tread the path of Evil from now on, just one earlier act of Good had nearly rotted away it's body and sent it's soul to the Nine Hells.
Silent and invisible, the only herald of the arrival of Kayrun the Disintegrator is the screams of his victims.
In the dark one morning, the Bloated Black Beast slowly rose to the water's surface. Whence it crested, great gouts of flame erupted from its Misshapen Form and were hurled hundreds of feet in all directions. It dove again, and appeared as nothing more than an Inky Shadow of Malice. With no purpose, It swam on; occasionally cresting and flaming, but still without purpose.
This sea monster seeks to devour more than just mere flesh..
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.