Mapmaker's bane, a few of these can ruin a decade of cartography!
Flame fowl, brightest red chickens you will ever see, nice feathers for fletching arrows, but I'd pass on the omlet.
Half salad, half meat, I dont know what to make of these things, but without them our expedition would not have made it past the first oasis
Anjet of Cenn Caerwaith
Beware this wizardly cadaver! His spells might not kill you, but you will wish they had…
Therianthropes? Lycanthropes? Animorphs? Homo-Zoological-Hybrid-Sapiens? Manimals? Take your pick.
In the bleak midwinter frosty wind made moan, Earth stood hard as iron, Water like a stone; Snow had fallen, snow on snow, Snow on snow, In the bleak midwinter, Long ago.
English poet (1830 - 1894)
The dead, imbued with the divine essence of magic, walk again, ever hungry for the missing spark of a living soul.
"Is it just me, or is this cave moving?"
- Obin the Spelunker’s last words
"Though they walk as men and grow as weeds, they are neither; the angry dead, feeding the green with the rage until they walk again, yellowing bones bound by the twining green."
Pitiable creatures, wandering forever in search of that denied them, unable to rest even as they crumble away to little more than crawling wrecks of bones.
Slain by thirst and heat, these sad souls seek moisture - any moisture - to quench their eternal, burning thirst.
These ghastly beings are corrupted to do the bidding of Hosok, The Hand That Sees
The dead, when buried without last rites, often find it impossible to rest easy…
What if one were to abandon the classical 4-6 element universe and instead view things in a more ‘modern’ light?
Elementals have been around for a long time. In many games they unveiled their impressive powers, and reflected their mystical origin no one cared about. It is time for a remake.
Death be not proud.
To experience liberation in the arms of Goran, one must first await the coming of the Uroghi..
Beware thy deeds my child, for they may come back to haunt you…
On his own, a Telgard demon worships the concept of individuum - to be solitary, resourceful, and hardy.
An exquisite steed, midnight black, treading like a dancer, its step so light that it does not scar the ground, its stride so fluent that you could sit in the saddle all day… if you needed one. Its golden eyes shine with intelligence and spirit, and it seems to know your every wish. Ah, who would not want such a fine beast to carry him?
Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".