Trapped in Atheus, blocked from returning to their home of Congeria, the daimon is (usually) a minor demon- though this does not mean that they are not a highly deadly adversary.
The Tulu are an evil and devious race, demonstrating the canny wickedness of Faustian devils and the perverse pleasures of hentai tentacle pornography.
A hostile race discovered through dimensional boring. The first encounter with the violent and nomadic Tarxan occurred in Neo-Constantinople of the Eurasian Alliance, hence the Turkish/Central Asian rooted name.
Greentails, sirens, mermaids, merfolk, the creature you think of when you hear these names is a Tangaroa.
Feet forever on the path; smile forever on it's lips. It walks roads beaten and forgotten alike through day and night. With it's troupe of mindless puppets, it is accosted not by beast nor fiend nor monster. For they know that Terror walks past this night.
Death travels with the Gandacai.
100 word submission. Rumors of the lands sounds of Abodroc
"We're nothing new. We've always been here. YOU're the newcomers. You're the animal that forgot that it was a man. Stop crying, you animal, you sleepwalker! If you opened your eyes for only an instant you would see that. You're a race of amnesiacs, of dreaming children. I said STOP CRYING! You disgust me. That's why I'm not going to explain anything else. That's why you will die--screaming--without ever having truly woken up. I will paint every inch of this floor with your blood."
-An Awakened, formerly Ms. Albright, speaking to Albert Frond, immediately before his murder
I try to avoid them if I can. I see them sometimes herding their flocks of flabby grey creatures into and out of Boston harbor, and it always gives me the chills. Briano tells me that they brought me back to life, but I can't remember it. I can't remember a lot of stuff. He also tells me that I was good friends with one of them once. One of the ones that begs outside of Grand Island Bank for nickels or blood. I can't tell you why I'm uncomfortable around them. They're just fish.
"O'er the Wall Mounts there's this race of creatures. They look humanoid, but big. Mebbe 15, 20 feet tall? There all covered in this hair. Most of the species' hair is an auburn, but theres some that are black or blonde or brown. There faces look kinda like a cat face. The eyes are always one solid color, but the colors differ, like with humans. But the thing that makes them special is that they milk our females, like we milk cows. They breed 'em. They treat us like cattle. They even breed out the aggressiveness and intelligence."
-Old Gerald, man in the pub
a.k.a. Mosquito Man, a.k.a. Stirgili, a.k.a. Mansquito.
The sun rises over the city. The great skyscraper's silhouettes from the fresh beams appear almost golden. The city is waking up, with the morning's half asleep citizens going about their daily routines. Starbucks and Dunkin Donuts open up, and revel in the influx of business. People head to work. The clocktower chimes, signaling the time of 9:00. But then a great shadow blocks out the sun. And the citizens of this metropolis start to scream as they are lifted up bodily by these beasts. An hour full of terror and screams goes by. And then another. And when the clocktower chimes again, signaling the time of 11:00, no one heard it. They had all been carried away. There were no flaming wrecks, nor collapsed buildings, as any other giant monster would leave. Simply empty streets, and a forbidding silence.
The manifestation of the Queen of Avarice, the Eye of Avarice is a worthy herald of that fell being.
Caution: contains mature content regarding the gruesome ecology of a parasitic beetle.
A terrible monster. A thing of nightmares. Tales of the creature shake the core of the most sturdy and chill the spine of all who hear. They say, "Be careful who your friends are. They may just want you for your body." They were right.
There's more to the Dembraava Wilds than just deformed beasts and unicorn husks. In that place there are also men--or something very similar to men--and no one has ever recovered one of their corpses.
Not all of the mermaids and sea sirens are half fish, there are other things that live in the sea
A blue green jewel, Beta Delphini II, home of the turtle like Chelonians. The world is old, and bears many scars, the craters from orbital bombardment and high power explosions, rings of dust and debris that were once starships, habitats, and fighter craft. But the world below remains tranquil, its wounds covered with blue seas and green forests.
Hexenwolf – Magic, Were Creature, subclass Wolf
Hexenwolf are difficult to find and track. Those who are gifted with such ability usually keep it hidden and to themselves. All seem to be lost however to spiral down a long road of animalism if they are not careful.
Dr. Johan Kosdin Lerkoviski Were-Hunter
"Sivver is the common name given to crystalline parasites, which interact with the nervous systems of carbon based Chordate life forms."
Definition of the word Sivver provided by the Galactic Scouting Guild's Almanac
“The Sivvers are an alien weapon that turns people into murderous glass sweating zombies.”
Uwell Ofmobile, retired Galactic Scout
A name shrouded in the mists of time. A scheme of pure genius. A relic of the Mage Wars.
The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.
The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.
Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.