100 word submission. Rumors of the lands sounds of Abodroc
The battle between the Daemon and the Styarm was most bloodthirsty. The Daemon battled with fiery rage against the Styarm's thunder and lightning. They clashed and the heavens shook. It was as if the heavens and the molten rock below clashed and bled.
That is a part of the tale of the Untold War. This is the beginning tale of the Kaur.
Known as the Plateau of Dread, the desert where the civilization of the Thauns once shimmered is now a wasteland battled over by immortal tyrants.
‘‘I tell you, if you seek to cross the dunes of the great desert alone, you will never return. Vile fiends dwell there, evil monsters that delight in feasting upon the flesh of men. I fear that if you persist in your foolish quest, you like the others before you, will end your days as a feast for these foul denizens of the desert’‘.
The dual, muted voice called out it’s siren wail across the dunes, “...Of course, no one as brilliant as yourself would ever enter the deeper desert without one of my extra light canteens. Why, I haven’t seen anyone come out alive without them! If you act now I can give you the reduced price…”
Deep within the shifting sands, natives whisper of creatures trapped within ancient tombs, their insane wails audible through feet of solid stone seals.
Read, now, as I delve through the mystery and bring forth the facts about the Tah’k Mumz’kar; the Bandage Beast; The Mummy.
Known in folk-lore as the Blighted Storm-Serpents, the reclusive Kumbra are far more than any might guess.
The hot sun was murder to my pale skin. I didn’t realize how harsh it would be, after all I read about the harshness of the burning sands who would have known that the tombs would be an understatement? I left my Lemiean guids yesterday, they refused to travel where I required to go. They are fearful of the Surtur, and frankly if what they tell me is true, I do not blame them. We will see.
-Aergais, Sage, Traveler, Historian
The bipedal sentients of the Southern Desert.
The Daharvati bear a striking resemblance to large kangaroos forced to breed with apes by some deranged scientist.
The dry ocean is vast and limitless. Only a few can navigate her dry clutches and survive. For those fools above us in the lush green that think they can find treasures and lost magics here deserve to be lost. I pray to Sceleris that their soul does not stay and haunt the desert lanes with their ignorance after death. Do they deserve their demise? Only the Goddess knows the answer to that.
Kanakuk - Prophet and Seerer
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).