The Fae, they are called, though the reason they are not called by their true name, the Fairies, has been lost to the ages- at least, by the humans. The other races know, the other races know well of the Fae.
Humans have a very short memory. The elves, the dwarves, the goblins, the orcs, they don't. They remember of the interactions between Atheians and the Fae all those years ago in that other age. They know what happened. But the humans... they have forgotten.
This is why they will be the first to die.
Trapped in Atheus, blocked from returning to their home of Congeria, the daimon is (usually) a minor demon- though this does not mean that they are not a highly deadly adversary.
"O'er the Wall Mounts there's this race of creatures. They look humanoid, but big. Mebbe 15, 20 feet tall? There all covered in this hair. Most of the species' hair is an auburn, but theres some that are black or blonde or brown. There faces look kinda like a cat face. The eyes are always one solid color, but the colors differ, like with humans. But the thing that makes them special is that they milk our females, like we milk cows. They breed 'em. They treat us like cattle. They even breed out the aggressiveness and intelligence."
-Old Gerald, man in the pub
The sun rises over the city. The great skyscraper's silhouettes from the fresh beams appear almost golden. The city is waking up, with the morning's half asleep citizens going about their daily routines. Starbucks and Dunkin Donuts open up, and revel in the influx of business. People head to work. The clocktower chimes, signaling the time of 9:00. But then a great shadow blocks out the sun. And the citizens of this metropolis start to scream as they are lifted up bodily by these beasts. An hour full of terror and screams goes by. And then another. And when the clocktower chimes again, signaling the time of 11:00, no one heard it. They had all been carried away. There were no flaming wrecks, nor collapsed buildings, as any other giant monster would leave. Simply empty streets, and a forbidding silence.
Caution: contains mature content regarding the gruesome ecology of a parasitic beetle.
A terrible monster. A thing of nightmares. Tales of the creature shake the core of the most sturdy and chill the spine of all who hear. They say, "Be careful who your friends are. They may just want you for your body." They were right.
Hexenwolf – Magic, Were Creature, subclass Wolf
Hexenwolf are difficult to find and track. Those who are gifted with such ability usually keep it hidden and to themselves. All seem to be lost however to spiral down a long road of animalism if they are not careful.
Dr. Johan Kosdin Lerkoviski Were-Hunter
A name shrouded in the mists of time. A scheme of pure genius. A relic of the Mage Wars.
"That Inquisitor...what's his name? Hellenbrecht something? Matthias Hellenbrecht, I think it were? Don't let him near me again - made my skin crawl... You know that look you give a juicy steak after a straight day or two of marching? I swear to Iocath, he was giving me that very look."
-Private Dalton Hayes, Imperial Levy 304
30 various vampiric varieties
An attempt to gather my thoughts on the cosmology and history of the Locastus setting.
I´m not quite finished with it, but I´m throwing it out there anyway
Beautiful, crystalline beings...with an incompleteness inside...
This just in from the BBC. It seems a number of medieval archers and swordsmen have stopped a Grinch Attack in Nottingham mall. We take you live to....
Have you noticed that The Elves all belong to the same culture, all speak the same langauge, and all seem to be equally good at everything? I have a theory about that.
Descended from humanity, the orcs of Kuramen are a far cry from the bloodthirsty savages of many other worlds.
"Oh, there goes another make-believe
Fire is the purifier, let it cleanse the taint from the flesh of the mutant
Prelate Deacon Delhomme
Alchemical Gold - popular in the weapons of the nobility, this allows for gold to be used in their swords and lances without the fear of the metal bending, deforming or otherwise breaking in combat.