A horde of devious, ferocious, tenacious, and atrocious creatures, beasts, and monstrosities to populate the northern realms of your fantasy. Get them while they're cold!
This mythical beast comes from parts unknown at times unknown but gods forbid it happen in my lifetime or in my city.
Appearing as mutilated humanoids with large heads, Nihilids are terrifying to encounter. They are thankfully rare.
Seven Mermaids, some of them living their lives in the deep ocean, others, willingly or otherwise, on the land.
The remains of the druids in the Stolen World
Youth passes quickly for this race of elves, though middle age lingers for millennia. They have no love for the forests or other natural places, preferring their carefully crafted and tended walled cities.
The powerful barbaric spawn of The Panther God
Freetext Friday barbarian (but mostly because I can't sleep)
The two of them peered down at Erath menacingly through the trees. He rested his palm on the jeweled hilt of his sword, ready to cut one of them down the moment they touched the ground. With any luck, he could swing quickly enough not to find a dagger in his spleen. What he wasn’t expecting was the sharp, discordant noise behind him. Whipping around, it was a third creature, gripping a violin in its spindly, sinister hands. Sweat still beading down his forehead, Erath looked down to the poorly scrawled sign at its feet, reading: “Will pley 4 gold.”
The common Dragon is seen as a Monster and a Beast; whether that is true or not, is an entirely different matter.
Satyrian, commonly known as the Satyr.
The Neko, or Cat-Girl; as they are also known as.
The name was chosen, in order to disassociate from the cosplay Cat Girl of Batman.
With no given form, she can take on the persona of choice at will.
After the horrors of the Scranja war, Humanity found itself in a predicament that it had not faced since well before the birth of civilization. Scattered to the solar winds, and very nearly the victim of genocide, many of the isolated pockets of mankind faced population bottlenecks, and the possibility of failure from inbreeding. The Synthmen were a part of the solution.
A most useful race - if one can get past their appearance, and avoid being eaten...
The immortal dwarfs of Damor
Gives life to the notion of no good deed goes unpunished.
Nod to Gossomer, for her Solomon Grundy forum post, my inspiration
500 Word NPC challange
A list of thirty different dragon flavours, in no particular order, just waiting for your campaign to give them life. (although I really wanted to, you will find no "Tandoori Dragon" or "Barbecue Dragon" or "Egg Salad Dragon" here. Not that kind of 'flavour')
To all space explorers, rogue traders and Federation colonisation and expeditionary force officers!
Thirty new alien species have been discovered. You are well-advised to inform yourselves, as to engage these entities correctly, without risk of harm to yourself or to the interests of Terra.
Ten of the described species are human in origin, yet modified to such a degree that they no longer need to be considered human.
Another ten are civilisation-building aliens competing with Terra for available space.
The final ten entries are remarkable life forms that display sapience, without using it to create civilisations. Caution is advised.
The Black Leviathan from the eastern sea is a greater hazard in legend then in fact, as it only infrequently preys upon man. At least, as far as can be told, for many are taken by the sea with no record of their passing.
What do you mean they are organized and using weapons? We destroyed a group a week ago, they were but simple zombies then...
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.