Quote from an idea of Strolen: “A series of trees drop super spiny seeds to the ground. Only the most durable shoes can keep the spines from stabbing through.”
Pixie flowers are small flowering ground cover. The plant itself is a creeping vine that can cover the side of a building like an ivy.
All too often, a new magical creature, or plant is not seen with wonder or awe, but rather a keen eye for exploitation. In the often violent and brutal realm of role-playing, the wonders of nature are often overlooked, and never realized. I though I would start this thread to see if anyone else had any ideas along these lines. With that being said, may I present…
Small red flower, originally sprouted from the blood where St. Senren fell but now found widely over all Laurentia. Occasionally, a rare white flower will be found, with powerful magic properties. It is particularly prized by the religious order, the Senrenites.
“Man, that is an incredible likeness.”
“What’s that stuff growing on that statue?”
“The better question, what is that statue doing out here?”
This is an acorn of mass destruction. It’s stored in a small box with room for six but only containing the one.
An Amber Rose is a very unique flower that only grows every five years. It is amber is color and seems to radiate with a sheen of energy. It’s properties are sought after by anyone who knows of the rare flower.
Magical seeds that grow quickly to full size when a spell is cast on them.
It is a green rose created by a god long ago to give to his mortal lover.
A magical herb that keeps things cool…for a long time.
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.