Many is the thriving mine that has been brought to it’s knees by an infestation of Jewel Worms, resulting in cave-ins, loss of productivity and the threat of a major disaster if work continues.Miners fear these as much as pockets of poisonus gas or earthquakes,and with good reason.
In Gaeaioa’s wings, inspiration is physical.
This is a compilation of all the creatures I have in the world of Hewdamia.
Bulral have the frame of a wooly mammoth, but are entirely covered with white fur like a polar bear. Instead of a single trunk with long tusks, Bulral have no tusks and four trunks surrounding their mouth, and each trunk is barbed with small thorns. They are fierce and solitary hunters who have a bizarre friendship with the hotheads.
Hotheads are small badger-like animals that inhabit the frozen lands of the north. They are cute, furry, playful ... oh yes, and quite dangerous if you’re not careful.
The majestic, draconian riding beasts of Tarran.
The wasps are about the size of a finger, they are bright green with long hairy backlegs.
The name Onkorr given by locals means burning, which again has two meanings;burning bites and burning bodies.
Named after some Oldthings by the early colonists, these large, even by Kerrenese standards, these iridescent insects are a common sight everywhere in the world.
The undead horror shambled forward. Peaking out from under its tattered leather armor is a roll of slick smelly maggot worms.
The mystery of fyre is one which has much occupyed my studies and the studies of men before me. ... I have concluded that fyre is the product of Fyre Antes.
Professor J Klewlise, "On the nature and origin of fyre" (1542)
They are beautiful in an icky fuzzy spider way.
There are large and small crickets, each was unique.
“Look at the woods. There must be dozens of giant spiders here! We are so in trouble. ”
These little buggers are the bane and blessing of adventurers. If you find a location with lots of ogone’s, you know there is magic and magical treasure about. However, since the average adventurer has more magic items than the normal area, the flies will hang around the adventurer and their items.
Creepy, Crawley, Buzzing, Digging, Biting, Building, Sticking, Jumping, Clicking, and all the other things these small things do.
The Giant Mussel is probebly the only creature in the world that can, if you are not careful, lick you to death…
The authors of Mediaeval bestiaries were not merely concerned with providing a description of creatures. No, for them, everything in Creation had a purpose - nothing had been made without an ulterior aim: the edification and instruction of sinful man. So, each creature described is not merely an animal but a living parable, imbued with moral or religious symbolism.
These seagoing creatures are as dangerous, if not more so, than their swamp orriented cousins.
Darbeasts are fearsome jungle beasts. They thunder through the jungle defending their territory from any perceived threats. They swim through the rivers and lakes, their massive bulks buoyant, eating grasses and spearing fish. Their strident calls are known to cause other beasts in the jungle to run.
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.