The Liathghorm salmon is prized not only for its flavor, but the unique psychic properties of its flesh.
The Hydra Anemone is a powerful ambush predator found off the hidden Isle of Manjoo. The sorcerous energies there undoubtedly spawning this submarine horror.
A common domestic animal in the Siogalish household, the buckfowl isn't much different from a chicken at first. Until you get a look at its head.
Fluorescent Alcoholic Fungus, also known as FAF, is a special kind of neural-sentient fungus, commonly found in non-hygienic taverns..
The good: You don't need light. They are very beautiful and provide a special ambience in the room.
The bad: The noise. The noise!
The Cervitaur was originally created out of a now extinct roe deer.
Seven Scuttling Scary Spiders for the arachnophobic adventurer to face.
Denizens of the frozen tundras and ghosts of the ice sheets, the zherebetz zimna are equally feared and sought after by the hyperborean races
A vulgar name for a very minor creature, granted, yet the whore-spider doesn't seem to mind its appellation.
A collection of legendary Chinese horses from actual history and folklore (no. 4 in my Chinse lore Codex)
Be wary of these beasts when traveling through wintry forests!
They appear to be very dark, overly large worms - perhaps a handspan in length and half as thick as a finger. That and their matt, dull skin marks them as something other than a typical earthworm.
Outtakes from the duo's many travels beyond the Polished Sea, cataloging some of the stranger creatures they encountered.
Mix and match to your player's horror,the apex predator in the Stolen World
A 100 word Sci-fi explanation as to why Dwarves can never shave and why the beard truly is a matter of life and death.
Some field notes on Trolls, courtesy of T.H.I.S.
Once the shipment arrives at the kingdom it seems that all the boxes are empty and for some reason most of the coins were replaced with small rocks and acorns.
"That's old lady Serisia's house... We don't go in there anymore." the children looked forlornly through the iron fence to their lost ball, deep within the overgrown gardens of the massive front yard.
From deep in the foliage, a menacing 'Yowl' sounded, followed by an eerie droning.
This sub is a little bit silly.
Keep your helmet on, there are sparrow oaks in this forest.
The hardest part about dealing with a ratwood tree is by the time you find it, there are dozens more you haven't found yet.
THE GNOMES OF UDNALOR: Part I
Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.
There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.
The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.
The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.