The Liathghorm salmon is prized not only for its flavor, but the unique psychic properties of its flesh.
The Hydra Anemone is a powerful ambush predator found off the hidden Isle of Manjoo. The sorcerous energies there undoubtedly spawning this submarine horror.
-"He's dead, Jim. Drowned, from the looks of it."
-"Cramps? Swimming too soon after a meal?"
-"No, but something got a meal alright."
"Ye've ne'er heard of the Shnickels? Ye must 'ave not grown up in yonder country. The Shnickels are pests. Varmints. They move in, and you're done, son."
-Old Gerald, man in the pub.
Welcome, Lads, to Thunder Reef. A marvel of magical energies existing in harmony with the local fauna. Here, in Thunder Reef, you can find a large variety of oceanic creatures just overflowing with sonic energy. From the lowly Cacophony Crab, to the mighty Thunder-Squid, we will be taking a look at all of them today.
The whales of the deep are not to be trifled with, those who hunt them are as mad as those who think to slay dragons.
Inhabiting the waters of Tarrod, the Organi is a dangerous creature.
A simple and fun fantasy octopus ready to be used as an ally, pet, or interesting meal
The hungry great white shark closed in on the seal, wanting it’s supper, but the seal dived out of reach of the snapping jaws and then showed it’s true nature, as a hunter and killer of sharks.
Famed for the dazzling beauty of their shimmering scales, the Yogran are fish that every nobleman or powerful merchant wants to stock his pond with.
Feared throughout the southern seas, the Jurokang are a deadly menace to any that intrude into their domain.
The warrior flung himself to one side as a huge toothy head leapt out of the pool in front of him, gnashed at him and then withdrew "What is that thing?"
"A Giant River Wyrm, and it’s a good thing that they sicken so quickly, or you would have been wyrm food."
With it’s ability to electrocute you with a magical bolt from it’s nose, mess with a Wandfish and you may well end up sleeping with the fishes.
The River Dragons are a beautiful, sleek race. Their irridescent scales are soft and almost invisible under a fast-racing current. As long as a long riverboat, they propel themselves upstream with occasional flaps of their powerful wings.
"When the dolphins and whales propel themselves into the air, it is a great spectacle and joy to watch. When the Salwar launch themselves, it is a terror."
In the vast oceans of the world is a being that strikes terror in the heart of every sailor, the Angthang. Incontestably the largest Sea monster in the world
The Giant Swans of Pier Point are the pride and joy of the city…
A list of freshwater creature encounters.
Twisted and cave-filled are many of the coastlines of Acqua, scoured by the mighty waves and sucking currants and tides. If you are not careful when approaching one of these caves, you might well not be able to dodge in time as one or more spines spring out at you.
“Jones, when was the last time ye cleared yer hulls?”
“Mm, a few months back. Why?”
“Yer ship. She’s comin’ outta the water.”
Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.
So mages will often be seen handing around hands of cards.
Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.