Seven Scuttling Scary Spiders for the arachnophobic adventurer to face.
A collection of legendary Chinese horses from actual history and folklore (no. 4 in my Chinse lore Codex)
Outtakes from the duo's many travels beyond the Polished Sea, cataloging some of the stranger creatures they encountered.
Mix and match to your player's horror,the apex predator in the Stolen World
"That's old lady Serisia's house... We don't go in there anymore." the children looked forlornly through the iron fence to their lost ball, deep within the overgrown gardens of the massive front yard.
From deep in the foliage, a menacing 'Yowl' sounded, followed by an eerie droning.
This sub is a little bit silly.
A collection of Chinese mythical lifeforms representing Bad Omens or associated with the onset of Disasters
A collection of Chinese mythical lifeforms representing Good Omens or have divine associations (more entries will be added)
A collection of Chinese Mythical Lifeforms that can pose varying degrees of danger to adventurers and the general populace
Beard grooming is a life-long process divided between two schools of thought: harsh mineral treatments or more the natural approach. The popular naturalist approach requires beard-spiders that live off lice, fleas and other small insects.
Prophesies exist for a reason, legends of dragons destroying the lands and violent struggles for survival often have a grain of truth to them. The Plague Dragons grain of truth is large, angry, and due to return sooner than anyone is ready.
A short sidebar of encounter information for the fel Shadowbeasts.
30 squirming maggots, worming their way through dead and decaying flesh.
Viva la Musca!
30+ slightly-off or downright demented flies for your campaign.
Not only an interesting species of fungi, but a fashion statement as well!
"What I wouldn't kill for a rodent problem. I'd give anything for an infestation of plague-ridden rats. But no. We have Drakes. Bloody gods - it never ends."
It may be wondered why packs of wolves, Giant Spiders and other such animals would attack PCs, when said PCs are normally armed to the teeth with deadly weapons and spells. Surely it would make more sense to attack weaker prey? Sometimes it is because the PCs are threatening the animal's territory or cubs or egg sac. Sometimes the animals may be crazed with hunger. Or it may be because the animals have become infected by Atissi worms.
Is not disease the rule of existence? There is not a lily pad floating on the river but has been riddled by insects? -Henry David Thoreau
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.