Behold, the Harbinger of ill-tidings, the blizzard rider, the thief of winter, the Stamagast.
As the small group of mercenaries settled down for the night, they failed to notice that some small pieces of barbed wire sticking out of the ground nearby were moving like tentacles.Until it was too late and they woke to feel it clutched around their throats and squeezing hard. As their blood spilled upon the ground the Barbed Arms had claimed yet more victims.
Sometimes, the places remember. Where Destiny’s threads intertwine, echoes of the past live again.
The rules against nighttime travel in the Sorcery Springs Geyser Basin are there for some very good reasons, not least the highly dangerous Geyser Ghosts.
It is the tortured and imperfect souls who most often cannot find a clear path to the afterlife. Weighted down by sins unforgiven, sins for whose forgiveness they never ask, sins they never regretted.
To be added to Remaking Undead when finished
A wretched entity of the frozen lands, the WinterKill is the remnant of a mortal left to die in despair and endless cold.
"They come with the mist, and fight to protect us. Protecting their people meant so much to them that they kept fighting for us after they fell. Count yourselves blessed that the Company of Stars watches over us."
- Mylnes, Ethalani Elder
Malignant entities, these beings have existed in unlife for so long that they have forgotten what it means to be mortal.
And in the name of the great and powerful I command thee to return to your body, hearth and soul, so that you might walk again and continue in the gods plans.
See that. . . wait. . . what!?! NO! I knew it was too risky here. You have brought ruin to us all. Why you ask? Ready your weapon, a traveler has come.
-Father Hayden, performing a ritual on the deceased outside the protection of the church.
Not all vampires suck blood, there are those who suck feelings as well and you often have no idea of it until the vampire is feeding upon you.
It is said that a ghastly ghost of glowing glass haunts Vallermoore Cathedral, the spirit of a fair knight of centuries past…
Too many are the spirits of the Spirit World, these are only a few better known types.
Page 589, cat. Air Elementals, sub. Stalkers
Placing wards of cow tongues and sheep blood around doors and windows is said to scare off the proddingâ??s of stalkers. Many tales and childrenâ??s stories tell of the silent stalker that enters the cracked window or unlocked door in the dead of night to steal the breath from a sleeping child. Crib deaths are often blamed on this silent stalker even though it is not true.
-Essay on elementals, subsection Stalkers.
Several arson attacks, and two deaths later, as the Mayor retreated from the ashy figure before him and his curtains went up in flame, he decided that burning the Bishop had been a very bad idea.
“The last thing we ever saw was its inky tail as it swept under the door. I fear the scions of Durnthar have taken yet another piece of us.” - Gould Maran, Keeper of the Throne Seal
“The Welcoming Ones” are the first contact many people will have with the spirit world. Actually, for many they are the first creatures they meet after death.
There are many dangers at the poles and in the icy mountians of the world, but few dangers are harder to survive then an attack from an Ice Ghoul, a shadow-spirit whose very touch can be deadly.
What can be more maddening than the eternal sobbing of a child whom no one can comfort?
You see a glowing figure, four feel tall, it looks like it has been waiting for you. Suddenly, it flies right through you, and it looks like its coming around for another pass…