Beware, beware, the hidden snare.
Where the shadows linger, and fiends do fare.
Go on, run, hide and pray.
For the elder crow feasts,
on our souls' decay.
The net went down, it went down hard. People got hurt, people died.
Strange creatures, half dreamed half imagined, figments of delerium, wisps of insanity.
Wild beasts of the imagination — untamed spirits of the quick and unfettered waters of this world. These steeds of the fast-flowing rivers are never to be captured, never to be controlled; to stop is to die — to be stopped is to be turned to droplets which return to the fast-flowing waters. Yet, while free they are things of pure beauty; mystical bringers of the gods' good will.
Those sissy boys in the army, they gotta have their 'bots and guns, shiny vehicles and iron suits. Me, I don't need none of that. I've got everything I need on me.
Cagle, Claremont Class Biomod Mercenary
We were crossing a ridge when Corgan was lifted off the ground by something. "Shoot it! Shoot the tyrannosaur!" he screamed as blood streamed from the puncture wounds that had opened up in belly. I fired into the empty space above him to no effect. Then Corgan's ragged corpse dropped to the forest floor, and I was alone. Utterly alone. There was no dinosaur. There was nothing.
"Do you feel it?"
"Feel... well, never mind, I'm just not feeling well"
In the strangest parts of The Ocean, the Lojcreltians are born. Beings of weirdness and cosmic balance so profound they can alter reality.
So you want to rub a lamp, do you? Here are many mighty Genies, beings of great magic who might turn out to be your greatest boon or your greatest bane.
"How is he? Will my son ever recover from the bugs that turned his brain to mush?"
The doctor pointed to where the thirty-seven year old was playing with toys on the floor. "It's been five years now and he has the brain of a child, give it another five and we can start the basics of teaching him magic again. He knows who you are but...but he will never have the same personality again, and by the time he regains all his magic skills at their former levels he will be in his sixties."
"A little bit of the arcane, hidden within the mundane."
-Victroinox, Archmage of the Circle of Masters
"I saw him! The Sorcerer! His skin cracked and glowed like it was smoldering beneath. His eyes burned like Sol and Radia. He spoke with a voice like a legion of hellspawn, in a strange tongue that parted the skies and reigned fire down upon the earth."
-Excerpt from Mycenae's Dissertation on Sorcerers.
When a life is snuffed out through a cause other than old age and natural ailments, the spirit lingers in the Mortal Realm rather than immediately entering the Spiritual World, as is its due. The incorporeal form attached to such a being is what is commonly referred to as a Ghost.
How much hatred does it take to buy revenge?
They say you give up a few things, chasing a dream. In those mists that's the literal truth, for every dream of yours that comes true, a piece of yourself, mind, body, or soul, gets taken by the mist. Worst part is, you won't even know what the cost of your dreams are until you go to leave, and by then you might not even have a mind left to change...
A fragment of the mists of creation, drawn to those desperate to make their dreams come true. Suitable for any magical fantasy setting.
The Red-Wind Rag; Trappings of a Bloody Death; A Malevolent Sheet of Scarlet and Ichor.
“Swiftly, repent! The Saintmaker is coming!”
The poor boy.. Man, I mean. I tend to forget his age, given his appearance...
When inventors, scientists and researchers die, they don't always take their ideas with them.
Few things define a ship more than her guardian spirit.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?