More subtle than artillery, Mul'Tals, the siege-vine of the Kel'Regar, is more than capable of reducing the strongest of defenses to rubble, growing, twisting, and devouring its way through them.
"For days, we've heard nothing but cricketsong, from the coming of dust to an hour past dawn. Nothing he happened, but I'm sure something will."
last journal entry, Traggion the Explorer
Circle help me, I ran like a little girl…
Picture the wildest rodeo you’ve ever seen. Now picture it half a mile above the earth.
The Kir’bret’rasach is the Kel’Regar answer to the question of the main battle tank. More than one foe has been caught unaware by its massive strength and tearing claws.
Undead abominations born of the Light, the glow of the Accursed’s warped flesh strikes terror into those who behold it.
The result of a disastrous summoning accident involving a fire elemental, a pig farm, and a farmer’s daughter, bacon elementals can only be described as delicious.
22. Creepy Little Dead Girl
A staple of every zombie movie, the CLDG appears to be a normal girl around the age of 6 years. This zombie rocks quietly nibbling on a piece of human flesh until someone comes close enough that it can attack. Like a land mine, the CLDG can infect one opponent before fleeing or being destroyed.
The thief looked around to make sure noone was near and then grabbed a golden jewel-studded chalice. At once two bronze effigies sat up on the tombs they lay on, their ruby-red eyes snapped upon and they spoke in a metalic voice which echoed through the nave. "Put that back and leave this holy place, or face death for your act of sacriliege."
"...I’ll be damned if I go within a league of the Girders. Death is there on eight damn legs clicking and chugging away." Ex-salvager Tim McClanny
Steel is the herald of dawn. Steel is the slayer of tyrants. Steel is the bringer of liberty. Steel shall prevail.
Electro-Clockwork assassins of the Far East.
"It’s important to remember, when dealing with the clockfolk, that they only LOOK like toys."
In the deep of night, even the most jaded of criminals will look over their shoulders for the telltale scarlet glow of the steamwalkers.
The grinding of gears in the dead of night is a precursor of an unforgiving danger. Survivors remember little, save the smell of metal and death.
"Things were better in the old days," said the mage, "when you could watch the beautiful spellbook soaring on the air currants high above the geysers, and it would come to you to be fed. But they drove it into hiding, they did."
Synthetic Bioforms: (Syns, Synths, SBF): The use of synthetic people helps alleviate the manpower shortage and most real peoples’ dislike for manual labor. They are also cheaper, easier to utilize, and easier to maintain than robots in most situations. Encyclopedia Galactica 2453ed
Known in these times as shalgiel, these beings were guardians created through ancient magic for purposes which are now forgotten.
Perhaps the most destructive of Kel’Regar weapons, Summer’s Extinguisher plunges the world it is deployed on into a deep and permanent winter.
Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.
Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.
It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.