"...I’ll be damned if I go within a league of the Girders. Death is there on eight damn legs clicking and chugging away." Ex-salvager Tim McClanny
Steel is the herald of dawn. Steel is the slayer of tyrants. Steel is the bringer of liberty. Steel shall prevail.
Electro-Clockwork assassins of the Far East.
"It’s important to remember, when dealing with the clockfolk, that they only LOOK like toys."
In the deep of night, even the most jaded of criminals will look over their shoulders for the telltale scarlet glow of the steamwalkers.
The grinding of gears in the dead of night is a precursor of an unforgiving danger. Survivors remember little, save the smell of metal and death.
"Things were better in the old days," said the mage, "when you could watch the beautiful spellbook soaring on the air currants high above the geysers, and it would come to you to be fed. But they drove it into hiding, they did."
Synthetic Bioforms: (Syns, Synths, SBF): The use of synthetic people helps alleviate the manpower shortage and most real peoples’ dislike for manual labor. They are also cheaper, easier to utilize, and easier to maintain than robots in most situations. Encyclopedia Galactica 2453ed
Known in these times as shalgiel, these beings were guardians created through ancient magic for purposes which are now forgotten.
Perhaps the most destructive of Kel’Regar weapons, Summer’s Extinguisher plunges the world it is deployed on into a deep and permanent winter.
The mall was all in motion as the tide of people moved to and fro. From behind the Santa Photospot, it formed. The circular "wreath" manifested. The Green Monsters slipped through The Gateway. When they numbered five, they lumbered forward. Breaking through the Santa Photo Display, they began their destruction of Christmas.
Within this ancient tome are 30 companion spirits for wizards and their ilk.
"I do so wish that my work didn’t make such a wretched mess. At least the worms clean it up."
Farmers believe that once a crop has been harvested the corn spirits are homeless, and will leave the field to search for a new home. The Scarecrow will remain in the fields during winter, providing a refuge for the corn spirit until the new harvest is planted in spring.
A creature of perfect, unhuman beauty, until one notices its face….
They march, march forever. Eerie chanting fill the air. Death Cometh.
The various creatures that serve the Bloated Moon.
GET AWAY FROM ME YOU ZOMBIE FREAKS!
Last words of Derrius the Bold
Disagreements between the tribes are sometimes settled with Megamothoid battles, and during war they are almost always used.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).