He raised his sword to fight the foul undead thing in front of him, which was when it threw something only just glimpsed in the beam of his torch at him. When he blocked it with his sword, the resulting explosion both shattered his sword and took off his hand. As he turned to flee, screaming in pain, the Dumuzid he was facing stabbed him again and again until he fell dead to the sandy floor of the tomb.
Small puppets who take on the likeness of their owner upon death. They act as a silent sentry, militia, or officer of the law in the war stricken Dim-Sii Tribes of the Southern Lands
Wooden constructs skilled in the art of battle as well as extermination.
The first sign of the Army of the Lost are the legs. Blown off legs, hopping along wearing their military boots. And not long afterwards, the rest of the Army arrives, and the horizon from left to right is filled with the decomposing bodies, many of which carry weapons. Unless you can outrun them or fortify your position, you will soon be joining this army of the Undead.
The Harakan have been created with only one purpose in mind. They hunt the despised slaves of the Empire
A.k.a. Belcher, Fleshbag, Mr. Soupy, Spitter, or a Walking Cauldron
Support for your zombie legions...
The Mihradhz shrieked, with a sound like fingernails on slate, as it was dragged headlong into our world by a greedy and uncaring spellcaster whose only desire was to defeat his rivals.
"Neither steel nor stone could cause any damage, my Lord... It was simply too big, unlike any enemy we have ever seen."
Legion Captain Meron's last report to General Lorgar
"When the trees shuddered and the earth shook, we knew it was far too late to retreat."
Excerpt of General Lorgar's last report to Emperor Paulus, following the loss of his entire army of 10,000 men
More subtle than artillery, Mul'Tals, the siege-vine of the Kel'Regar, is more than capable of reducing the strongest of defenses to rubble, growing, twisting, and devouring its way through them.
"For days, we've heard nothing but cricketsong, from the coming of dust to an hour past dawn. Nothing he happened, but I'm sure something will."
last journal entry, Traggion the Explorer
Circle help me, I ran like a little girl…
Picture the wildest rodeo you’ve ever seen. Now picture it half a mile above the earth.
The Kir’bret’rasach is the Kel’Regar answer to the question of the main battle tank. More than one foe has been caught unaware by its massive strength and tearing claws.
Undead abominations born of the Light, the glow of the Accursed’s warped flesh strikes terror into those who behold it.
The result of a disastrous summoning accident involving a fire elemental, a pig farm, and a farmer’s daughter, bacon elementals can only be described as delicious.
22. Creepy Little Dead Girl
A staple of every zombie movie, the CLDG appears to be a normal girl around the age of 6 years. This zombie rocks quietly nibbling on a piece of human flesh until someone comes close enough that it can attack. Like a land mine, the CLDG can infect one opponent before fleeing or being destroyed.
The thief looked around to make sure noone was near and then grabbed a golden jewel-studded chalice. At once two bronze effigies sat up on the tombs they lay on, their ruby-red eyes snapped upon and they spoke in a metalic voice which echoed through the nave. "Put that back and leave this holy place, or face death for your act of sacriliege."
"...I’ll be damned if I go within a league of the Girders. Death is there on eight damn legs clicking and chugging away." Ex-salvager Tim McClanny
Steel is the herald of dawn. Steel is the slayer of tyrants. Steel is the bringer of liberty. Steel shall prevail.
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.