Ancient stone guardians of a fallen empire that have watched the world form, fall, and reform over the millenniums.
The dark side of the ubiquitous skeletron, corrupted from within by it's own basic technology.
The precursor to the skeletron, the PPAC Sanzang robot demonstrated the strengths of the fighting robot, and also, ultimately, it's weaknesses
One of the rising interests in the Cosmic Era is the realm of robotic sports.
If life hands you lemons, make lemonade.
If life puts you in charge of defending a gold mining operation and you are only a mage....well
Known fully as 'Nind Vel'uss Tahcaluss whol nind ehmtu siltrin' or 'They Who Hunger for Their Own Flesh'
Also known as demons, mutants, and monsters, Youma were once human beings.
The adventurers hear a noise and turn, only to see a bottle clatter down the street. Shrugging it off, they continue on their way, blissfully unaware of the hulking mass of junk taking shape behind them...
Droids, Drones, and the Neo-Cortex.
the three pillars of robots
In the Cosmic Era, the proliferation of arcanotech, cyborgs, robots, parapsychic threats, black market weapons, new illegal drugs constantly hitting the market, all backed up by large organized criminal syndicates, the average police officer doesn't stand a chance.
Also known as automatics, dummies, skinnies, and mannikins.
Genimals are the stock and trade of BioCreches and one of the foundation technologies of the biosphere repair effort
Also known as 'jeks, wo-pos and a variety of other derogatory terms
Guilt is a powerful force
An incarnation of Laserbeak, and condor/cyborgs for the Cosmic Era
Favored minion of the necromancer Warmaker, the Ossilyth is a tank of an undead.
Do not meddle in the affairs of wizards... -- Gildor, via J R R Tolkien
A model of efficiency and effectiveness, also a model of horror in the Cosmic era
The result of Vauraki's wrath directed by Axtrami's will. The Sila'Khrysath is the elemental embodiment of the fury of the desert. Woe to those who encounter the Great Sand Wyrm within the Karikun Desert!
A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.