A form off plasmic organism, a virmitrix is neither plant, animal, of fungus, but elements of all of these and none of them.
Magnatheans are a transcendent form of demi-human life, and a disaster for humanity, waiting to happen
A type of combat oriented synthetic lifeform, specificially engineered to counter supersoldiers, martial artists, and infantry forces
'Where the hell did that come from"
No one is really sure what a Xamek is, or if they even exist
Cyber-Satyrs are an uncommon but increasingly popular sexual/charisma based cyber and genetic modification profile
The Elemental is a well known and well established unit in the gaming universe, and they are invariably humanoid shaped hulks or amorphous blobs of the element they are composed of. This is lacking in imagination.
The lich is a form of sentient undead who cannot be killed until the object containing their soul is destroyed. The Electric Lich borrows the concept and moves it into the CE
A practical, if extreme, cybernetic modification, for people who live in aerostats, space colonies, and on ships
Some people opt to combine the upper torso of a robot with the legs of a larger industrial vehicle, creating for themselves, a cybernetic centaur body.
Eye-Borgs are an expensive and rare form of cyborg/robot
The Flayed Ones were once men, terrible and evil men, and they were punished for their heinous deeds.
Spellseekers are strange creatures from the Astral plane that are drawn to the material plane by shoddy spellcasting or uncontrolled magic. They are vermin
The immortal wealthy
In the Non-Canon House of the Forsaken branch of the CE, the Meklords are the dark face of the Seibertronians
Also known as Gelatinous Folk
Also known as a death snail or a skull slug
Intelligent cockroaches of frightening size
A parasitic mold with an unusual lifecycle and powerful mind-control properties.
A vile an insidious pest
There are those as rich as kings but dress as peasants and worry not about funding. To visit their true homes one would see wealth of untold value scattered as dirt is in a hut. They know the monetary value of their possessions but they have long lost any true value to their owners. Experience is their currency and their curse. They dispense secrets of the ages as if discussing the weather. Few things have they not experienced so that very little gives them joy. They are the lost ones looking for new life while humoring the mortals around them.