Collection of Arcane rings
The dark selection of Daggers
Collection of guild daggers.
The weapons and methodology of close quarters combat in an era of spaceships, giant robots, and parapsychic powers.
Ever wanted to see through someone else's eyes. Well now you can!
Not all armour works as it should do, and these thirty suits of armour all have something wrong with them. (Until I can get it fixed somehow, only the main page link to this submission is working.)
Lifting the more impressive, absurd, and ridiculous weapons from games and movies.
Thirty books, some the kind you could pick up in your local library, others that are carefully hidden away from the general public for good reasons.
Ever wanted to simply mess with your players? Here's an item that will have them looking every gift horse in the mouth from now on.
A means to deliver a pointed message...
A class of cybernetic prosthetics worn over the face
It's not that common that humans gain gifts from the Fair Folk, but it does happen.
A curious piece of technology that is both disturbingly retro-horror and cutting edge arcanotech, the head in a jar.
“No! I didn’t steal those! It was the bleedin’ cloak I tell you!”
A fine brass ring adorned with the figures of pigeons and doves.
More than just a 30, I crafted a whole campaigns worth of ideas for the rational, theory and history of all the magic weapons of a world that has a low knowledge base of crafting and a high mana level. Suitable for a rare item, low powered world.
Sub contains a fair amount of system neutral stats in the body of the sub, and a small amount of game specific stats for any version of D&D/Pathfinder in an idea scroll at the bottom
A seemingly helpful ring with harmful effects. Not the best of party favors.
Seven sharp, steely swords to stab, stick and slice with.
The Xan-Axe is said to be a wonderful weapon-those who wield this battle axe seemingly fell no fear. Until, that is, they put it down, if only for a short time.
A conventional war drum, or is it?
When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.