The gold and ruby ring of the Knights of the Holy Sun is a lot more then a mere trinket; they would not wear it if it was. Should you ever steal it do not, repeat, DO NOT, put it on or you'll be sorry...
The teeth and fingerbones of holy men and more
The blisteringly fast race cars of the future
A basketball sized can that can diffuse up to a typical lightning bolt's worth of energy into gamma rays. In 100 words.
Why aren't gamers using this already? This stuff is real. No really, this stuff is REAL. Google it. Cheap too. Feel free to reply with your own ideas on how to use it.
The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
How the Clerics of Stone cheat death.
"Please, there must be something you can do. Oh if he'd just managed to keep his eyes open, two more minutes would have been enough."
“You will all die for what you have done to me!” Van Torxes hissed. As his face reddened with anger, he stormed out of the room towards his chambers.
The tornado hat may look laughable to wear, but it's anything but funny when you're facing the tornado caused by such a hat. If using it, beware, do not spin for too long...
“Beware those gems that adventurers try to sell you. Before you know, they turn to fools’ gems”
Everyone knows that firearms are weapons only fit for orcs—smelly, loud, and unreliable. But there are guns made for ogres, too, and the largest of those are called Thunderguns.
One of the strangest weapons deployed by Z'pl'rt the Mad
"The gods must have truly wanted the king to drown, to make him meet such an end in a mud puddle, most unfortunate indeed. Then again we all knew he was unsteady on his feet, a pity that cane his son gave him for his 85th birthday didn't serve him better..."
A magically cursed walking stick, often gifted to those who have been on the throne a little too long. Suitable for use in any magical fantasy setting and easily adapted to higher tech magical settings.
Few things shine as bright as the jewels of Hell
The faded, yet oddly pristine robes of an ancient healer, this cloth radiates a palpable sense of comfort, of wholeness.
It is rare that humans earn a gift from the Merpeople, as most of the time the two races tend to avoid each other, and with scarce resources the Merpeople tend not to give gifts very often, yet it does happen...
"Got this here from a wizard on a bargin. Just the thing to survive the salvaging of treasure from the deep when you don't have a lot of start up cash. Not everyone can tame sea turtles mate, you know what I'm saying? This here is an item with it's own character, a real unique item, so beware of imitators! The surest way to spot a fake is have a friend try it, if he dies, all you have is a ordinary bucket and a funeral to pay for, this here is the one real deal you've been looking for and it's still available for a steal!"
- Street hawker outside the Affordable Arch-Mage
The Shay-Keded, or “Sand-Slaughter” is a magical kopesh hailing from the forgotten deserts of Nehekhara. The blade steals the life-force of its victims into potent magical energy for its wielder. However, it holds a great curse that backlashes the wielder if the magical energy absorbed by the blade is not spent…
Once the source of power for a cult now scattered, this item acts as both sacrificial altar and food grill.
When you sleep, your soul briefly returns to the place where it was created/goes to when it dies, and seeks nourishment. Everybody's soul is created with a little link (or you could say a greater entity calls it back) to that place so that it can return easily, but upon death, the soul returns via that and annihilates the link as if returns.
Also, as an added thingy, you could say the entity supplying the link, or residue of the links themselves, (whichever) is the source of all arcane power.