Of all the Kings' Items, this one is rarely spoken of in this day and age. Also known as Kingsbane, this staff has a very dark history indeed.
The leader of the Seven Brave inhabits this arrogant weapon.
Wizards have unique needs while traveling in adventuring parties that are often difficult to overcome. Many interesting and unusual solutions have been created to deal with the specific needs of an adventuring wizard.
Many wizards find having a study or wizards tower of some sort quite useful for the collection and storage of spells and other knowledge. Rhojin decide to share his tower with his sparrow familiar, Gebs, in an unconventional way.
Need to know which way you took in the maze? Mark your path with chalk.
Leaving a message on the wall for your sleeping lover? Write it in chalk.
Got a virginal sacrifice, a lunar eclipse, but nothing to to inscribe your floor with? No, not chalk; YOU need to get some help. Expensive, professional help.
Discover the real and mythical origins behind items of mundanity!
The Horn of Seven Seals can remove many of one's inate inhibitions, allowing for greater effectiveness in battle. This can come at a hefty price, however.
The deadliest Sinblade, Wrathbringer is coveted by the violent and feared by all.
Fire is best kept in the boiler; it's much too dangerous to be using for something as simple as lumination.
A invaluable tool for those with a thirst for knowledge.
Fueled in large part by the Bearer's own will, this crown allows the right person to sit in judgement over other mortals.
A pair of magical armored gauntlets
An invaluable tool for the master diplomat or spy.
Sometimes, an item is not enchanted, but instead, a person's acts resonate so strongly across the planes of magic that their touch is forever remembered on the physical world. This is the tale of such an item.
A specialized suit of power armor designed for peacekeeping and urban roles
A thaumatechnological weapon, an example of the marriage between intricate technological innovation and sophisticated magic engineering.
An animated marionette that acts as advisor or assistant to a worthy hero.
For the explorer at heart; an item to ease passage through any medium.
A powered melee weapon for power armor assault troopers
The magical tool of a forgotten sect, the spinneret stylus' power may bring as many troubles than it solves.
The ultimate tool of The Hunter; a bow that comes with seven different types of arrows.
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.