30 pistols, rifles, and assault weapons
The lost story of the pommel stones.
Protection in the Cosmic Era
The biggest reason that Amerikka Command survives to plague the Atlantic Federation, the only reason the ACPS hasn't destroyed the Python Pirate Syndicate, is their mastery and sharing of shroud technology.
The cover depicts a stylized rose with one drop of blood dripping from one of its thorns.
(But is there more than meets the eye with this book, of bloody course there is!)
These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.
They were made as a promise of everlasting peace and unity. One has been opened to prevent a war. A second sits on display in a Dwarven hold. The last has vanished, and to this day, has never been found.
An interesting little idea I came up with. Also my first attempt at a 100 Word Challenge.
One man's ultimate demise could prove another's treasure...Or curse.
Dentures, magic dentures.
Also known as the Equalizer.
When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium
The perfect ring for those who seek to make the most dramatic of entrances.
Gotta have dat juice!
Golgotha, Shadowrunner and notorious Juicer
Two halberds that were made for each other.
A magic knife - when it hits a target, it can age them by centuries, and may de-age the user.
Not all armor is created the same, some is made from sterner stuff, others, not so much.
A moonsteel armlet set with diamonds
The party has found the source of the strange creatures roaming the countryside. The rift in this reality glows with a silver hue, rippling with the wind but never moving. They step through and are immediately assaulted with the scent of rotting meat, some have to muster all their strength not to vomit. Strange cries similar to the beasts the party had faced before can be heard in the distance. Looking around, they see they are in a forest of grey and red rather than the normal brown and green. The trees are sticky to the touch and writhe, perhaps to get away or perhaps as a warning.
The deeper the party goes, the more the forest seems to slither and move underfoot. The cries get closer and more numerous. Creatures lurk in the shadows, all the same color of their surroundings. Whatever the party came in here for, they had better do it fast.
The forest of flesh is waking up, and it is so very hungry.