30 books to be found within a steampunk setting. Manuals, tomes, and blueprints galore!
100 word magic item
The King always has the coolest form of transportation.
Combating any monster is often as simple as having the right tool for the job. The nightmarish lycanthrop is no exception.
Bucky Batteries: when you need batteries to last a long long long time
A 100 piece of sci-fi minutia
A 100-word piece of sci-fi minutia
"Ve'laan rust!" - Sailor slang, meaning "nonsense"
A metal with unique properties, ve'laan is prized by seafaring folk and admired by jewelers.
100 Word Item
With bright light and 5 minutes burn time, this is required equipment for any cave-diver worth his salt.
All it takes for evil to triumph is for Ennui to convince good men to do nothing.
Of all the Kings' Items, this one is rarely spoken of in this day and age. Also known as Kingsbane, this staff has a very dark history indeed.
The leader of the Seven Brave inhabits this arrogant weapon.
Wizards have unique needs while traveling in adventuring parties that are often difficult to overcome. Many interesting and unusual solutions have been created to deal with the specific needs of an adventuring wizard.
Many wizards find having a study or wizards tower of some sort quite useful for the collection and storage of spells and other knowledge. Rhojin decide to share his tower with his sparrow familiar, Gebs, in an unconventional way.
Need to know which way you took in the maze? Mark your path with chalk.
Leaving a message on the wall for your sleeping lover? Write it in chalk.
Got a virginal sacrifice, a lunar eclipse, but nothing to to inscribe your floor with? No, not chalk; YOU need to get some help. Expensive, professional help.
Discover the real and mythical origins behind items of mundanity!
The Horn of Seven Seals can remove many of one's inate inhibitions, allowing for greater effectiveness in battle. This can come at a hefty price, however.
The deadliest Sinblade, Wrathbringer is coveted by the violent and feared by all.
Fire is best kept in the boiler; it's much too dangerous to be using for something as simple as lumination.
A invaluable tool for those with a thirst for knowledge.
Fueled in large part by the Bearer's own will, this crown allows the right person to sit in judgement over other mortals.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.