Six powerful substances as described by Hachnar the Alchemist
Light personal armor worn in the Cosmic Era, the intermediate between flak jackets and ballistic plate and full powered combat armor
The basics of magnetic weaponry in the Cosmic Era
A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you
Not all magic items are for humans. Rewrite of my original and premiere submission, Horse Brass
Once upon a time this sword may have been a sight to behold, but no more. Rust and decay now tarnish the metal of this forgotten relic, and those who stumble upon it are more likely to toss it than use it.
Based off of the Rubik's Cube, the Emote Cube is a banned piece of arcanotechnology
Ah, you are awake now I see. Wondrous news. I realized that you have no idea what is transpiring so I will be blunt so you may understand it. It is rumored that you are one of the best jewelers and metalsmiths in the region and for that you are lucky enough to have been chosen to create an item that will change the world. And afterwards, you shall be set free. My word on it.
An unassuming sewing needle, five to six inches long. Certainly nothing out of the ordinary.
A suit of dragon scale armor created from and psychically linked to a still-living dragon.
Sometimes, you just want to accept that something tastes good without knowing how it was made.
The Sperry-Colt 7.5 cm automatic rifle, standard weapon of battlemechs for the Atlantic Federation
Magic, by its very nature, would greatly help not just the PCs, but the masses, too. Here are some magic items that the commoners's use.
A mail order tank, interstellar war, the engines of galactic commerce and nostalgia.
A sword with a mission
Chrome is the one of the most popular Superbrands in the Cosmic Era
Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.
The ultra minimalism mech, for the common consumer
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.