The original armor of King Inturt. Was lost to him on a long past campaign when he was captured by his enemy. When rescued they couldn’t find his armor or weapons. If found, he would pay a hefty ransom for its return. Sentimental value.
A full suit that can absorb one magic spell at a time. When a spell is cast at the wearer the armor sucks up the spells affects and stores them until the wearer directs them somewhere else.
Fist sized diamond made famous by the thief Tolky. Stole the ‘rock’ from the Archmage Olikan and made it famous when his hidden thief’s den was found and destroyed by Olikan. The rock was never found though and Olikan searches for it to this day.
Beautiful red ruby seated in the golden gildwork of a half closed eyelid. Amulet causes unappreciated effects when rubbed or caressed.
A bronze bowl with warrior carvings around the outside of it. When used correctly it will allow the wielder’s spirit to venture out of thier body and go where it wishes.
A very ornate and very old looking spell book. Chock full of spells, most of which are unreadable by any magic user. The ones that can be read, unfortunately, don’t have the affect the mage is looking for.
The weapon to all appearences will appear to be a +5 sword until in battle when a qualified person swings the suddenly heavily unbalanced sword.
Gold and silver full plate mail with the soul of a Slavina General trapped inside.
Plain looking dagger. However, when the dagger is seen in the light of an open flame Jamil’s hand print is on the hilt from where he gripped it in his death.
Set of Lockpicks. The picks themselves are of tiny size that only a halfling or smaller can use. There are only a quarter of the usual amount of picks in this kit. Each pick is made out of a dull silver metal.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.