There are precious few things that allow time-travel. Cat’s Eyes is one of them.
Deep within a strange labyrinth, a book wields the magic of its former master. Illusion becomes reality.
A pilgrim’s protection, an assassin’s friend, a weapon of no great power.
A weapon of surprise.
Unfortunately for Culbert, his bride was more than he bargained for…
In the depths of a forgotten dungeon lies a staff containing immense power - and a cold, calculating mind, seeking to rule the cosmos…
A magical item that comes in great use.
An Elven artifact with no other purpose but to spread hatred and mayhem.
A potion of great strength, it is a finely brewed tea that restores Constitution, as well as gives the drinker an unusual burst of Strength, due to the high levels of caffine. Tastes great chilled and with a drop of honey and lemon.
Made for a wealthy carpenter to ease his workload, those that have it can find other uses for it. Used to cut perfect holes in wood or create wood doll rods.
The finest ring of them all, brings Life wherever it ends up. You may need its powers, but will you accept all that will be drawn to it?
And Cain said “Blood of my Blood, Soul of my Soul, partaketh of the Blood of the mortals, who art like the swine and chattel of the earth.”
Long lost beneath the raging seas, the Sword holds the pure power that nobody could ever contain.
An over sized blowgun with a matching specialized bag of holding. This blowgun is halfling made and it should be noted that “whiffle” is the halfling word for gerbil.
A colourfully painted egg which, when tapped, hatches to perform a magical cantrip, usually useful, sometimes harmful…
Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.
A magical warhammer with an electrical history.
Will certainly not be suspected, a bad luck charm for everyone around.
You know that little voice in the back of your head that tells you when you’re about to do something stupid? Well, he’s here and he’s brought some friends.
A new twist on the deck of many things with it’s own card game.
A small door, often wood but sometimes metal or stone, that is a doorway to an extra-dimensional room.
Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.