The Black Death... oh how quaint.
A few plagues to add variety to the lives and deaths of your heroes.
The greatest failure of the Arch Mage Calypso is his one legacy sought by Emporers, Dragons, and Gods.
The reasons that mecha are not reliable as weapons of war are manifold, but the world changed more than many people expected and the way wars are fought have changed greatly since the middle of the Petroleum Era.
The most common form of body armor in the Cosmic Era, also the cheapest
30 pistols, rifles, and assault weapons
The lost story of the pommel stones.
Protection in the Cosmic Era
The biggest reason that Amerikka Command survives to plague the Atlantic Federation, the only reason the ACPS hasn't destroyed the Python Pirate Syndicate, is their mastery and sharing of shroud technology.
The cover depicts a stylized rose with one drop of blood dripping from one of its thorns.
(But is there more than meets the eye with this book, of bloody course there is!)
These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.
They were made as a promise of everlasting peace and unity. One has been opened to prevent a war. A second sits on display in a Dwarven hold. The last has vanished, and to this day, has never been found.
An interesting little idea I came up with. Also my first attempt at a 100 Word Challenge.
One man's ultimate demise could prove another's treasure...Or curse.
Dentures, magic dentures.
Also known as the Equalizer.
When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium
The perfect ring for those who seek to make the most dramatic of entrances.
Gotta have dat juice!
Golgotha, Shadowrunner and notorious Juicer
All spell casters gain their abilities through a form of demon possession. So in order to gain magical abilites, PCs must track down and trap demons. Of course there are some pretty powerful demons, if the demon is stronger than the PC, the PC could find themselves subjugated to the Demon's will.