The silver and gold longsword of a knight of flame.
In the darkness in the south transept of the Cathedral of Isielles stands the resplendent Clock of Shadows. It tells more than just the time of day…
Even the most useless of items can become something more if a legendary mage carries it around for a couple of centuries.
A set of polished silver and gold tea cups and saucers, and accompanying silver serving plate, that will serve on its own.
It looks like an ordinary parchment map, until it speaks to you. It says, “I know where you need to go to find what you are looking for.” From there, the adventure begins.
The dwarfs of Thodar created a weapon of might and power - but how much is the wielder prepared to sacrifice to gain prowess in battle?
A brightly colored ink that hardens the skin.
A broken shard of mystical powers.
One set was forged with love, the other with hate. But they were both powerful weapons.
The shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal.
Long ago, longer still than even the golden age of Hamset, so long it is out of the memory of man, though not of the elves for they remember their history to the first. Many secrets areheld by the elves. As this, a glass vial containing the tears of Laitha, the fairest, kindest and most beautiful living being to grace the world of Hamset.
A dark emperors gloves that make an excelent weapon and torture tool.
Will this tome be the saviour or the bane of your heroes?
Centaur-crafted marching drums, imbued with firey power.
Warstaff (Warhammer/staff combo). Call of the Storm is five feet even. It is an archmage’s staff that has been modified into the Warstaff by adding a Warhammer’s hammerhead and infused with magical reserves.
A lute form of living crystal, powerful and ultimately fatal to the wielder…
A masterwork katana meant to give souls to the undead.
A magical synthetic limb, with the power to call Lightning and Thunder.
Many years ago, a trader from far away died while in The City. One of the entries of his possessions was a "bag of 220 beautiful coyns". These coins were sold to a crafter who sold some of them and made others into hat band decorations, jewelry, bag clips, and so on. It was years later that someone discovered their true worth and their power. They make things move.
Elementalist have commonly used jems to further their powers over nature.
A local sculptor of note has chosen to honor the adventurers by crafting lifelike statues of them. While he hopes to surprise them by setting the statues up in their home while they are off adventuring, he may have underestimated the paranoia of the typical adventurer. Provided that he can get in, is he likely to survive whatever precautions they have against intruders? Assuming he lives, what will they make of finding statues in their house?