Fairly small and innocuous looking, appearing to be little more than broken trinket, a dissassembled "ship in a bottle", this artifact of immense magical power only starts to show it’s power as you meticulously rebuild the ship in the bottle.
The weapon has elvish writting on the hilt, which describes the power of the blade and a warning to whomever may use it. the main users are elvish warriers and members of a royal family as it is normally handed down a family line. The blade is made of platinum which shines mother of pearl and when commanded to it can submerge itself in boiling water which can get up to 110 degrees. The attacker can not withstand the blade near them or on there skin, as the blade enters the body the boiling water will burn them from the inside out within a matter of seconds.
One of the most powerful relics of the persecuted People of the Coral is the Saviour, a beautiful multi-coloured coral trident that has saved them more then once from total destruction in the wars of the past,and was given to them by their goddess…
A glass-coated axe of stone capable of inflicting much worse damage to the foes armor than to the foe…
A firebow, though no longer the staple weapon that it was during the era of it’s modernity, is still a powerful and versatile missile weapon in it’s own right.
Blessed by three of the Spirits of Nature,it ensures that the wielder will slay his foe in any duel. Provided he always fulfills the requirements laid down by the first wielder.
Magical cloak that acts as armor. Protection against normal and magical attacks as well as holy spells. Gives creatures who are harmed by light and sunlight immunity. Give wearer the ability to become invisible at night. Sentient and cursed. See full description for details.
Casting Bones - same as that used by witch doctors.
A shield of odd design, created not only to parry, but to destroy the foe’s ability to attack.
A Breastplate containing a Shard of the Storm, and blessed with its powers… after a fashion.
Appearing in the form of a massive bloody spider, the Bone Stitcher is one of the more macabre creations of the infernal…
Many men have fought demons, but few have ever become one.
If one listens to the aether, one can hear the vibrations traveling through space. If one listens carefully one can hear what is said. - Lord Caasi on Aetherschreibers
Even an evil genius can make a mistake…..or two.
The boat floats on what?
Air, the Aquaverso makes it float on air.
12 years ago: When Lord Caasi turns his restless mind to the ancient art of alchemy, he unleashes Philosopher’s Mercury, a primal source of matter and a key to manipulating the four elements of Danmatum, Lux, Phlegm and Gas
Among the more annoying items that has been discovered among the ancient ruins. The “Chainmail of Forgetfulness” has plagued the minds of heros galore for many years past.
A Wizard’s most prized possesion is his Spellbook and with this item it will be safe from the eyes of others.
Watch your step with this item, you might end up falling down… or even up.
And so Blinkly opened his newly crisped mouth and replied.
“I think toast would be an appropriate description.”
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.