A legendary sword used to hunt enemy leaders.
A legendary sword that might save your life.
This card when used in a strange ritual lets you talk to one dead person, but there is a catch
A legendary axe—once you are hit, there is no escape.
Ku Pum, the Sorceror of Trum Pku, was struck by a strange need, and in his need he sought out the aid of Stone Bell, a Spirit of caves and underground places…
Long ago there was a cult who worshipped Bast, the fickle goddess of Felines. Their temple has fallen, and the cult dispersed and all that remains is a silver wand adorned with the holy symbol of bast, a cat with emeralds for eyes…
A dangerous book of maps…
An item of clothing designed to let librarians reach those books which everyone wants to borrow and are therefore left on the highest shelf.
A magical ring that makes you… huh, was I talking to someone?
This large blue fruit’s pit holds a polarized electrical charge
King Coloman had a problem.King Charles (known as the Fat King behind his back) was coming to take over his kingdom.It was not that Coloman had started any trouble, it was just that the Fat King was as greedy for new lands to add to his over growing empire as he was at the dinner table.Whilst the Fat King was not a good general himself,he had several talented subordinates who were, as well as an army three times the size of Coloman’s.
King Coloman called his Royal Council together to decide what to do.Simply using assassins would not work.There were six decent generals, and at most an assassin might be able to kill two,and that would mean he or she would die in the attempt. Reingold was put to work to create a magical weapon that could kill all six generals,without being so dangerous that it endangered all those who were making it.
He considered golems (too many guards) and various other ideas, and came up with a cloak that had hidden powers.A supposed traitor was the man who gave the Fat King the cloak. The cloak made the Fat King feel wonderful and healed a small wound and some boils that he had, but within an hour, all six generals dropped dead, their strength sucked into the Fat King. Without his generals, the Fat King lost the Battle of Silverock Pass and was killed in the rout that followed. The slightly damaged cloak was recovered and locked for safety in the King’s Treasury, only to be stolen a decade later…
Known to the priests of Schiehallion as "The All-Seeing Eye", Watcher is in actuality merely one of the more minor of Corvus’s orbs. Little did Corvus guess that such a mundane tool would one day be revered as a fountain of knowledge.
It is an long simple key, with a crystal in the turning loop. It seems insignificant, but it is a thing of legend. Every thief in the four realms has heard of it. Scholars and madmen, and those opposing the madmen all quest for it. It is a simple key to lock or unlock anything.
Sometimes a sword’s value is not determined by magical properties, of gilding and jewels. Sometimes it’s value comes from it’s deeds and it’s history
Adventurers have timewasters too, but sometimes the timewasters aren’t a waste…
In the center of the great library, seated on a plain pedastal of twisted iron, sits a Grey crystal ball, 30 centimetres in diameter and with a misty interior to it. It is to this ball, that people go to find the whereabouts of books in the library, but the orb is much more complex than its simple task, though few may be aware of it.
Garnar’hklorrrathhhh is a God who rules over his people who has spread across The Land. If asked about this, it would say, “I am amazed at life’s little quirks. It is all a matter of being in the right place at the right time”. You see, since the “Voop” this early lesser orb has become one of the most powerful on the planet.
An item of legend, that may not even exist. But many still desire it, and many fear its possible use.
The staff is beautiful to look at, made of pure ebony wood with a large diamond set at the top and rusted iron buttons along it’s side. It gives off an aura of very powerful magic.The ebony is scarred by a hit from a sword of some kind.
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion
the possibilities are endless