The cover depicts a stylized rose with one drop of blood dripping from one of its thorns.
(But is there more than meets the eye with this book, of bloody course there is!)
These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.
They were made as a promise of everlasting peace and unity. One has been opened to prevent a war. A second sits on display in a Dwarven hold. The last has vanished, and to this day, has never been found.
An interesting little idea I came up with. Also my first attempt at a 100 Word Challenge.
One man's ultimate demise could prove another's treasure...Or curse.
Dentures, magic dentures.
Also known as the Equalizer.
When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium
The perfect ring for those who seek to make the most dramatic of entrances.
Gotta have dat juice!
Golgotha, Shadowrunner and notorious Juicer
Two halberds that were made for each other.
A magic knife - when it hits a target, it can age them by centuries, and may de-age the user.
Not all armor is created the same, some is made from sterner stuff, others, not so much.
A moonsteel armlet set with diamonds
A rare male only Imbrian armor
Armor and accessory set worn by the guards of the Imbrian Royal Palace and the Lunar Temples
The Knights of Imbria are most commonly seen in artwork bearing their famous, or infamous heart shaped escutcheons
A destroyed Kingdom of the Moon, Imbria was lost and it's flotsam of debris rained down on Earth. Among the treasures of shattered Imbria were it's Ancient Swords
It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.
Then the night came.
It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.
And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.
(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)
Of course, in the morning, it all becomes sweet and light.