Even at the best of times, goblins and alchemy don’t mix well…
A long sword with a curved light steel-like blade and a ruby inlaid into the pommel of the swords hilt. Used by the greatest of Warriors to vanquish their foes, be them good or evil.
It’s round. It’s silvery. It’s got a handle. It’s been used to make a million excellent meals, and even more dogs. It’s also got a face shaped dent in the bottom.
This scroll contains secrets and conspiricies that would shock the most frequent schemers. Compiled by an order of ‘scholars’ that compiled dirt and furtive information of kings and emperors to use in order to control powerful people. However they eventually paid with the lives of the entire order, but their secrets live on. Secrets that could destroy an empire.
The Broom of the Dai Kiri, while looking like a normal broom, was a deadly weapon in the hands of a Dai Kiri Keeper trained to use it.
The enormous hammer of the Warlord Gyog Ak-Thail, the Ribcage Destroyer. It is said to have slain 3,000 men.
This is another item made form Troll parts that I created for my game. This one went to a bard, but it is well suited for anyone that can use a bow.
I like unique items, and I like to tailor them to my players. So, when they went on a mission to clear out a troll cave, I decided to make this for the wizard in the group.
It seems to me that monks tend to get the short end of things, item wise. There is not much variety out there, and most of what there is is rather cliche. So, when my players were sent on a job to clear out a troll cave, I created something a bit different.
Be wary, adventurer, of the smoke of Mal’Mennoth, that dread, choking cloud that blots out the very sun! Be wary, adventurer, of the demon’s dread shadow, of the things that prey on your mind!
This neckband will give you unparalelled ability to track any prey. But sometimes you can have too much of a good thing…
E’Scatonia’s demon-wrought strongbox held her favorite things.
My own take on the whole intelligent weapon thing
Yazzard hasn’t been the same since getting struck by lightning. Neither has his cloak.
In her sane days before her daughter’s tragic death, Queen Yocasta was very interested in securing justice is criminal cases.It was one thing to throw the people who she saw as threats to her rule into prison without trial, but the prisons would be crammed to bursting if she did the same to alleged criminals.So she looked for a solution to stop people lying in court.
“A man needs two things to become a saint. He must perform three miracles, and then he must die. Perform your miracles, sir, and come to me when you are ready to become a saint.”
—Azariah Saintmaker, Dread Lord of Hatred
The merchant grinned “Dear sir, I noticed you had your eye on that charm. Might I interest you in a little bit of its history? Of course I would. I will have you know, that charm has seen its way through many an adventure, and saved the lives of many of the adventurers therein. Legend tells that it was crafted centuries ago by Yurid Norcral, the greated Dwarven runesmith to ever live. Later it was said to have been enchanted by ancient Elven magics which have since been lost to the ages. Quite a rare find.”
The shamans of the Keirn tribe Ge’stam, would perform rituals of bonding on young warriors who had passed for their right to become warriors. The totem that bonds with the warriors spirit is powerful, yet needs to be cared for as would a suckling baby. Only the proud warriors of the Ge’stam know how to balance the two.
Destroyer of Dynasties, Killer of Kings, Bane of Broods, Curse of the Ruling Elite!
The Egyptian Book of the Dead is a name referring to a set of ancient mortuary spells written on sheets of papyrus. Incidentally, it is also a good example of a campaign defining piece.
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.