“A man needs two things to become a saint. He must perform three miracles, and then he must die. Perform your miracles, sir, and come to me when you are ready to become a saint.”
—Azariah Saintmaker, Dread Lord of Hatred
The merchant grinned “Dear sir, I noticed you had your eye on that charm. Might I interest you in a little bit of its history? Of course I would. I will have you know, that charm has seen its way through many an adventure, and saved the lives of many of the adventurers therein. Legend tells that it was crafted centuries ago by Yurid Norcral, the greated Dwarven runesmith to ever live. Later it was said to have been enchanted by ancient Elven magics which have since been lost to the ages. Quite a rare find.”
The shamans of the Keirn tribe Ge’stam, would perform rituals of bonding on young warriors who had passed for their right to become warriors. The totem that bonds with the warriors spirit is powerful, yet needs to be cared for as would a suckling baby. Only the proud warriors of the Ge’stam know how to balance the two.
Destroyer of Dynasties, Killer of Kings, Bane of Broods, Curse of the Ruling Elite!
The Egyptian Book of the Dead is a name referring to a set of ancient mortuary spells written on sheets of papyrus. Incidentally, it is also a good example of a campaign defining piece.
Three manacles created by a devout priest of the Storm Queen. Connected to the storm queen via one of the shards of the storm they are used to take control of any person who wears one.
Forged with the souls of 12 good lawmen fighting The Darkness, carried by the 13th, the lone survivor, these shining irons have become legendary weapons for The Light.
Thirteen hundred years ago, a mad powerful wizard had an estate in the area that became the county of Corvis. Over his 800 year span, he created thousands of magikal items of various types and power level. While many were "mighty", there were a large number of lesser and trivial orbs and trinkets. This is their scroll
An (un)holy book written in ink created from a Shard of the Storm.
“Let me to battle, Brother. I shall sweep thine enemies as the wind, and thou shalt have vict’ry.” -St. Vedast’s revelation to Hural
Winner of The Shards of the Storm Quest.
The Trollshaw Staff is roughly six feet tall, though if the bends in the wood were pulled out straight, the staff would easily be eight or nine feet tall. As it is, it is twisted as a troll itself.
A goblet created with the pommel of the sword of storms.
Weapons used by the nomadic Kazi.
The Sextant of the Soul is a potent magical artifact that can only be found within the dreamscape.
CityCairns are one of the three Keystones of Elventi Society; allowing Elves to live in harmony their beloved forests. Without these stone pylons, there would be no Elventi Society.
A unique spear that was lost in production.
This is a light armor developed by a smart -now master- alchemist. It is a light, gives decent protection, is of high quaility and thin enough to not be noticable in public. In short the perfect armor for travellers that don’t want draw attention to themselves.
The sight of a war forbici on the battle field makes some laugh, others fearful, and some simply confused. In well-trained hands, however, it can be a lethal weapon.
There are certain things that need not be said, and events best left in the past, to be forgotten. Be careful what you wish for.
A Magic ring, made from the storm shards. It can transform the morality of a person and contain them until the world has forgotten them. In effect it renews a person after their own personal storm.