The passenger said, “It sounds like your wind chime is broken, or at least out of tune.” The first mate just smiled. “That chime is music to a sailor’s ears, it is,” he said. “We will have smooth sailing this day.”
It was a fine harness and reins. The leather was soft and well tooled. The bit was so shiney one thought it could be silver. It looked like no bit and bridle that he had ever seen. Yet, it seemed familiar, like he had heard stories about this before.
These minor items were developed by a mage tired of the foul odor of the garbage pit behind his home.
The gathered crowd watches with a highly palpable combination of of nervousness and awe, as the Quarsooth steps into the great stone cavern.
They had been summoned here by the dictate of their new overlords to heed their sermon, the vision that the newly arrived saviours of mankind had brough with them from their lengthy, astral passage from the great heavens that formed the very roof of the Heavens. But in their hearts, the people are afraid. The Quarsooth for all the benovalence they have displayed, are still creatures too dangerously akin to the demons or angels of their ancient myths or stories. And all dealings with being of supernatural provenance are fraught with peril, as the old tales warn.
But even as they continue to stare at the Quarsooth, their minds in turmoil, the radiant being reaches into the folds of his robes and withdraws a strange metal rod. Putting this to his lips, he begins to play a tune.
Soon, all fear and suspicion and fear is erased from the minds of the gathered folk, as the haunting and poignant song regals them with tales of the lost glories of Zor-Tanis, all the while reminding them how by particpating in the attempts of the Quarsooth to resuract it on this world, they can bring an end to their own endemic sufering and enjoy absolute power over great stores of knowledge that will enable them to ascend to a position of riches and enlightenment that is rivalled only by Zor-Tanis.
And thus is the conquest of humanity being achieved…
The crowd erupted in a bright flash of multi-colored light, red and green flashing once each blinding those to near. The clash of metal on metal rang over the dinn of the voices of the market place. Cries of a fight swept through the streets ending up at the ears of the city watch.
“Someone broke a seal again. Thats to bad, as I didn’t want to have to kill anyone today.”
- Corporal Watesan, 2nd Shift of the day watch. Cerb City, Cerb.
A mystic, tired of being left behind by his more swifted-footed companions, devised this as a simple solution.
Even at the best of times, goblins and alchemy don’t mix well…
A long sword with a curved light steel-like blade and a ruby inlaid into the pommel of the swords hilt. Used by the greatest of Warriors to vanquish their foes, be them good or evil.
It’s round. It’s silvery. It’s got a handle. It’s been used to make a million excellent meals, and even more dogs. It’s also got a face shaped dent in the bottom.
This scroll contains secrets and conspiricies that would shock the most frequent schemers. Compiled by an order of ‘scholars’ that compiled dirt and furtive information of kings and emperors to use in order to control powerful people. However they eventually paid with the lives of the entire order, but their secrets live on. Secrets that could destroy an empire.
The Broom of the Dai Kiri, while looking like a normal broom, was a deadly weapon in the hands of a Dai Kiri Keeper trained to use it.
The enormous hammer of the Warlord Gyog Ak-Thail, the Ribcage Destroyer. It is said to have slain 3,000 men.
This is another item made form Troll parts that I created for my game. This one went to a bard, but it is well suited for anyone that can use a bow.
I like unique items, and I like to tailor them to my players. So, when they went on a mission to clear out a troll cave, I decided to make this for the wizard in the group.
It seems to me that monks tend to get the short end of things, item wise. There is not much variety out there, and most of what there is is rather cliche. So, when my players were sent on a job to clear out a troll cave, I created something a bit different.
Be wary, adventurer, of the smoke of Mal’Mennoth, that dread, choking cloud that blots out the very sun! Be wary, adventurer, of the demon’s dread shadow, of the things that prey on your mind!
This neckband will give you unparalelled ability to track any prey. But sometimes you can have too much of a good thing…
E’Scatonia’s demon-wrought strongbox held her favorite things.
My own take on the whole intelligent weapon thing
Yazzard hasn’t been the same since getting struck by lightning. Neither has his cloak.
This tome looks like a haphazard collection of random notes on different types of paper stitched together and bound within a wooden cover. The pages describe all of the 300,000 gods of the world, each in the language of the people who worship them. The book is stored high in the mountains, kept safe by an order of monks. Reading the entire book confers a deep understanding on the nature of the cosmos and access to incredible power. This only works, however, if it is read without translation, meaning that the reader must master each language contained within. The various monks know these languages but there is typically only one alive at a time who knows them all. This monk would be an excellent source of information and/or magic. IF the PCs learn about it; IF they can find the monastery; IF they can convince the monks to help them; AND if they can understand the convoluted riddle given as an answer.